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kyuuart

13
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5
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A member registered Jun 22, 2022 · View creator page →

Creator of

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Thank you for the feedback :) All points I want to fix when it opens back up. I like the loop, I think there's more to the teaching the player, extending the gameplay  (like upgrades and new weapons) and adding more mob types. I wanted to add Moths but ran out of time.

Interesting interpretation of the theme. 

I like the potion spinning, I think you could have introduced potential loss of liquids or more failure around the potion mixing (the spin). It's lacking in risk vs reward, you had the player all of the components at the start and it feels like there's little investigation from the player.

As mentioned by others, the framing and scrollbars is a bit of a turn off and it clearly confuses players. I thought there was something technically wrong initially. You have to remember that players will have expectations and an innate understanding of interacting with your game/application. In the smaller window (without full screen), the items break out of the frame causing a horizontal scrollbar. More snapping for the physics based items, example:  snapping to the gas cooker and snapping the cup to the character's hand.

Really nice aesthetics. There's some inconsistencies with the colour of the environment + characters vs the items.

Technical challenges aside, great job and interpretation.

All goods! You could lead the player through smaller mobs first - you don't need blast them with direct tutorials. 

Really awesome aesthetics :) I am a super fan of 2.5D game styles, as others have mentioned being a bit me generous with the hit boxes would be helpful (maybe more on the depth?). Baby stepping the player and respawn points as well.

Really great work team

I really enjoyed this - no spoilers but the core theme is brilliant. I can see Portal, Stanley Parable and Split Fiction influences :)

The visuals and general aesthetics could have been pushed more and if I were to iterate on this concept I would world build and introduce a narrative.

It's not completely baked 🥲, kill spiders, collect silk, feed silk into hopper, spin wheel, get thread, use thread as ammo. You can repair spider entrances but I honestly ran out of time. to test / fix those issues

Fun gameplay, more on the visuals and moving away from the grey boxed rooms :) The picking up and throwing objects is hilarious and buttery smooth.

I really like the aesthetics, it feels somewhat skill based and I struggled with the jump timing.

Thanks :) Woes of WebGL... 

Can I ask what browser you're using?

Very cute :> When you respawn / restart it looks like the dust bunnies are still spawning and will damage the mouse while the screen is black. The jumping and running feels inconsistent, I assume you keep more air the faster the wheel is spinning. Maybe a restart button at the end?

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Nice direction, somewhat clunky interaction to perform your moves. The upgrades didn't feel effective nor did I know what the base damage / healing was. Presenting this information would be helpful :)

The red attack looked like an escape or run away so I avoided it til round 3 not realising it did a lot of damage.

Weird it locks in Safari and Edge :( Try using ESC to force the lock when you're in-game. Clicking into the window should lock it.

The spin to win interpretation was very on point. The forced mini-game was a bit obnoxious, it would have been good to see the characters loss of limbs or mental breakdown in the hola-hoop mini-game.