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Kyrozis

4
Posts
A member registered Apr 26, 2019

Recent community posts

Where have all the OP perks gone?

(1 edit)

Also, can I ask what happens if I leave the door open while Colin is awake? I haven't tried that one yet.

Game theory (also, spoilers): 






The work rules stated that there are no subitems because they didn't actually exist, at least not before the work rules got torn out. And whoever tore it out is trying to control your actions through the subitems, considering how they were worded and how spot-on they always were at every moment. And this is why Alexis is so quick to fire you when you admit that the work rules got torn out of your book.

The idea of this game as a psychologival horror is pretty good, but other than that, there's not much to it which can hold the attention of the player. My suggestions:

  1. There's no practical difference between the two buttons, unless you somehow catch the flesh cube. Make a hunger meter for the game, so there'll be a reason to consider our choices when pressing a button;
  2. With a few exceptions, there's no practical difference between the cursed fish as well. Make each one of them affect the atmosphere differently, and don't make the changes happen suddenly. Make a slow build-up for shit to get mental;
  3. Make an end for this game, and I thinkthe best would be for such a game if there were only game overs, but without the player knowing it.