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Kymricola

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A member registered Apr 30, 2024 · View creator page →

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This game is a very good submission.  I really like the concept of getting body parts from dead enemies to summon undead afterwards, I think it was executed pretty well! Though, I did find the gameplay was maybe a bit too repetitive at some point? Especially since I figured out that spamming the right click had a much better outcome than using the regular attack.  Maybe a dodge roll would've fixed it? Other than that, I liked the visuals and the SFX choices they all suited the game very well.

Good job!

Thanks! I didn't realize that blue and purple were hard to distinguish which makes sense considering they're both cool colors, I should've made the allies orange or something like that.

Glad to know you enjoyed the game anyway!

Thanks a lot for the feedback! I'll have to look into why the game was laggy for you if it's an optimization issue on my end. I had multiple people telling that the enemies' attacks were sometimes unfair which I totally see now, if I ever release another version of this game I'll probably add a light dash to make dodging easier.

Hope to see you in the next jam as well!

That is such a good concept and well executed! I do find it really short though I barely spent a few minutes on it and defeated the dragon king on my first try. The game was clear, concise and the voice acting was a nice touch.

Good job!

I fell in love with the art style, it looks fantastic! The music is also very soothing and isn't annoying to listen to even after a bunch of loops. It took me a while to notice that there is voice acting but I think it's pretty well made! Though it took me a while to understand where to click after selecting the different options, it was a bit hard to figure out but once I got the hang of it this became a very enjoyable experience!

I had a lot of fun playing this game! I absolutely love the concept of manually modifying the doll mid-fight to deal more damage, I think it's very creative. Gameplay overall is fun and doesn't feel repetitive. The only negative remark I'd have to make is how at some point the waves are just overwhelming the player with tons of different monsters which is absolutely necessary for this game but I thought it was a bit too much.

But overall, I'm mostly impressed by how this was made in only 5 days!

You're right, I didn't think about that haha!

I knew people wouldn't necessarily just figure out the way to get essences and when I made the tutorial I thought it would be a bit foolish to have an entire tutorial just for that. Implementing it in the first wave would've been a lot more efficient!

Thanks a lot for the feedback and I'm glad to know you had fun playing it!

(1 edit)

I'll definitely work on what you said, I never thought that the game would be too hard since I didn't take into account the amount of time I spent playtesting it. Also, making longer waves and more recurring buy phase probably make more sense and as you said make the loop clearer.

Thanks a lot for the feedback! I'm glad to know you enjoyed the game!