Well, actually, cars require multiple hits to get fully destroyed unless you use Specials. The Hard Stomp wasn't working properly. The vehicles will get a light rework, so I hope that in the next update, we will have resolved those bugs. XD
Kylie-GTS
Creator of
Recent community posts
I am glad you enjoy the game! To answer some of the feedback!
Sandbox Mode
We already had plans to implement a feature like that at some point! It will not only give you more freedom to mess around but also help us identify what you'd like us to do with it as you play around.
Regarding blood, gore and death, our game will not encourage or include any hints related to it. We will have more original characters and well-known cameo characters from our size community that would not appreciate this level of content. I hope you understand that our characters deserve the level of respect for use cases like those!
That said, I appreciate that you structured this format for us. You are not the first one to mention a Sandbox mode, so we are grateful for you taking the time to lay this out.
Ah, I get where you are trying to go with this!
We actually had a fun idea to add a bonus level transition. If you manage to do well during your playtime, possibly a simple cutscene plays, showing the giantess growing, white clouds fading in, while the new size map is loading. After that, you would get your giga play size! X3
We wouldn't have to worry about seeing the tinies on screen, as you pointed out that they would be too small to see. :3
Thank you for your feedback!
We admit that we didn't have enough time or much thought put into it! The way it was supposed to work was that if you hard stomp many tinies or a special tinies (but it was one), you would grow much bigger than your regular stomps. But as you can probably tell, it wasn't that impactful or enough to be considered that useful.
So we are considering giving some love to our tiny vehicles to have some gameplay elements rather than simply existing there for visual effects.
This is why we wanted to have an Open Playtest to gather your thoughts and ideas!
We would like to release a PC version; however, the game is still in its early stages. We would like to make sure most of the visual work is up to a proper standard. Not to mention, with the WebGL version, it makes it easier for us and for you to get instant updates without having to download a patch directly.
I do know Itch.io does have an app that supports it, so we will have to do some private tests to see how well it works for our favours!
We will update you here and over on Discord when we announce a PC version. Right now, there are a few requests for Mobile support, so I like to address them as soon as I can.
Thank you for playing our game!
Yes, we plan to have an additional game mode for a certain month's theme. We will also add more original characters to the roster. At the moment, we have chosen two for this playtest. We want to gather everyone's feedback and plan our next steps on how we will handle future giantesses.

