Aah will definitely seek out a different one then first, thank you!
Edit: Beat the game! Took me just under 3 hours. Turns out the first generator I found was the hardest one lol. Was a lot more manageable after looking elsewhere first. Great game!
Yes, the error seems to be from this section, which uses the new animations curve feature to ease in/out motions. This section works completely fine normally, but causes a fatal error when GMLive is running. Seems like GMLive is working for everything else as normal though :
var _curveStruct = animcurve_get(Ease_InOut); var _channel = animcurve_get_channel(_curveStruct,"x"); ease_value = animcurve_channel_evaluate(_channel,curve_pos)
I've been trying to get GMLive to work again ever since I updated to gms2.31 but no luck so far. This is the error I've been getting:
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object o_A2Boss_Control: DoAdd :: Execution Error at gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394729_gml_thread_gml_GlobalScript_GMLive (line 12444) - } else l_text+="\n called from "+l_js; ############################################################################################ gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394729_gml_thread_gml_GlobalScript_GMLive (line 12444) gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_395863_gml_thread_gml_GlobalScript_GMLive (line 12459) - self.h_error_text=self.h_stack_error(l_pos,l_text); gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_396413_gml_thread_gml_GlobalScript_GMLive (line 12515) - self.h_proc_error(gml_std_haxe_Exception_caught(l__g).h_native,l_act); gml_Script_anon_gml_program_gml_GlobalScript_GMLive_112561_gml_program_gml_GlobalScript_GMLive (line 2924) - l_th.h_exec(); gml_Script_live_call (line 11277) - var l_th=l_pg.h_call_v(l_scriptName,l_vals,false); gml_Object_o_A2Boss_Control_Step_0 (line 1) - if live_call() return live_result;
I completely removed GMLive and re-added the new update to the project several times with no luck. Any advice on how to fix? Never had any issues with gmlive before
Got this on yoyo marketplace a while back and I love it, but I have one request- in the spot where you can change the size gain of the particle, the program doesn't allow a negative number. So if I want a particle to shrink into nothingness, I have to manually change the GML code after exporting. It's not a huge deal, but it would be nice to be able to preview the shrinking particles.