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kylethompson

8
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1
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A member registered May 02, 2020

Recent community posts

(1 edit)

Aah will definitely seek out a different one then first, thank you!

Edit:  Beat the game!  Took me just under 3 hours. Turns out the first generator I found was the hardest one lol.  Was a lot more manageable after looking elsewhere first.  Great game!

Really fun and polished!  I am not particularly great at it though, have been stuck at the first boss(?) about 30 screens in.  Love the mood/graphics/music, a really enjoyable game!

That works, thank you so much!!

(1 edit)

Yes, the error seems to be from this section, which uses the new animations curve feature to ease in/out motions.  This section works completely fine normally, but causes a fatal error when GMLive is running.  Seems like GMLive is working for everything else as normal though :

var _curveStruct = animcurve_get(Ease_InOut);
 var  _channel = animcurve_get_channel(_curveStruct,"x");
 ease_value = animcurve_channel_evaluate(_channel,curve_pos)
(1 edit)

I've been trying to get GMLive to work again ever since I updated to gms2.31 but no luck so far.  This is the error I've been getting:

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object o_A2Boss_Control:
DoAdd :: Execution Error
 at gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394729_gml_thread_gml_GlobalScript_GMLive (line 12444) -                             } else l_text+="\n called from "+l_js;
############################################################################################
gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_394729_gml_thread_gml_GlobalScript_GMLive (line 12444)
gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_395863_gml_thread_gml_GlobalScript_GMLive (line 12459) -               self.h_error_text=self.h_stack_error(l_pos,l_text);
gml_Script_anon_gml_thread_gml_GlobalScript_GMLive_396413_gml_thread_gml_GlobalScript_GMLive (line 12515) -                                    self.h_proc_error(gml_std_haxe_Exception_caught(l__g).h_native,l_act);
gml_Script_anon_gml_program_gml_GlobalScript_GMLive_112561_gml_program_gml_GlobalScript_GMLive (line 2924) -                      l_th.h_exec();
gml_Script_live_call (line 11277) -                                    var l_th=l_pg.h_call_v(l_scriptName,l_vals,false);
gml_Object_o_A2Boss_Control_Step_0 (line 1) - if live_call() return live_result;


I completely removed GMLive and re-added the new update to the project several times with no luck.  Any advice on how to fix?  Never had any issues with gmlive before

(1 edit)

Ah, the issue seems to be that I had to type in "-0.01" or something rather than "-.01", since the initial 0 seemed to be required to work properly.  Glad to have figured it out, thank you!

Got this on yoyo marketplace a while back and I love it, but I have one request- in the spot where you can change the size gain of the particle, the program doesn't allow a negative number.  So if I want a particle to shrink into nothingness, I have to manually change the GML code after exporting.  It's not a huge deal, but it would be nice to be able to preview the shrinking particles.