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K.X.

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A member registered Sep 08, 2021 · View creator page →

Creator of

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thank

the frequency thing is kinda hard especially if you get negative / positive leaving you with like a second to spam w / s so i plan to add some number displays

anyways glad my undertale indoctrination worked

yeah. it was not going well to say the least.

will probably try to improve the game and presentation a bit after the jam ends

realistically i just got unlucky with my schedule, leaving less time for the game

Jon is the long lost brother of John Waldo, the creator of hit book series "Scooby Doo"

thanks

if i were to overhaul it i might make the shader a bit more accurate to real captchas, but that didnt really work out in the time i had so i settled with a hard font

the worst is V and Y being nigh indistinguishable but if youve got fast fingers you can probably guess between O and 0 

thanks a lot! Ratings where mainly harmed by the downloadable requirement and probably UE5 as there's a stigma against it. Maybe I'll make the game a full feature one day

I agree, the difficulty is pretty hard for the first two modes, but they would take seconds otherwise, endless is my favourite. There is however a mouse sensitivity slider in the options menu? did you not see it or does it not work, last i tried it works perfectly fine. Anyways, thanks for the feedback.

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Thanks for the comment, the original mode was planned to be Rush which fit the theme a lot more, as your goal was to explore the map and find the fastest route, looping the same level, but i found that to be way too boring and way too fast to finish. Also i will try to keep filesizes down for upcoming projects, it just never occurred to me that 500mb could be big to someone.

This feels like a game i would find in an arcade, and i love it

Really fun game with interesting mechanics, my only real problem is that capturing sheep seems to be a bit odd, as half the time i would only get half of them or none, but im guessing im missing something about the game.

Thanks for the kind words mate! i really hope i did inspire you in some way shape or form, survival games are just resource management (and the small survival aspects kinda hid the horror). 

Thanks mate, the sounds were all made with a crappy headset mic for that extra crunch (totally on purpose). Hope you enjoyed!

Thanks! If you ignore some signals, i think i would definetly agree that my walking simulator is very calm

Thanks! it was totally a deliberate design choice and not because i didnt want to 3d model

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I hated this, which means you did an amazing job (i absolutely hate horror, the game is actually good tho)

I liked the redesign, a change i would like to see is the music not restarting every level but other than that (and the scuffed menu) it seems promising.

Also level 7 was too easy please fix

I found it fun for 2 minutes i played, would require more polish and all but the main takeaway i would give you is to probably make the invisible walls less trial and error and more puzzle solving - like the invisible floors being the actual text