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KXI System

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A member registered May 19, 2016 · View creator page →

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Recent community posts

1. Hi there! What's your name? Want to introduce yourself?

You can call me KXI, artist and aspiring game designer/developer. I enjoy a lot of things.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

No actually, I found it on the front page of itch.io today and thought well why not? I've always wanted to do game jams and this seems like a great entry point.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I think the only game that is my favorite and is a constant inspiration to me is Shenmue II, other than that TF2, DKC2, Euro Truck Simulator 2, RCT2, Cave Story and Animal crossing.

4. Do you have experience with game development? What did you do/with what engine?

Just a bunch of prototypes and rough ideas. I'm experienced with HTML/Javascript and C# with Unity. I also dabbled with other engines here and there.

5. Tell us about something you're passionate about!

Gundams, mostly Gunpla.

Hey try looking at Twine and other interactive fiction engines, they are perfect since you can get right in with no scripting experience required.

Game Maker studio is also a good option to make more robust games without scripting knowledge, but it can also be extended with scripting (in C# I think?).

But if you are on the fence between Unity vs Unreal, personally I'm camp Unity but that's my bias. Both have a large tutorial base but I think Unity has the bigger one, check both on youtube and on the engine's website to see for yourself which suits your fancy. I've picked up how Unity works a lot faster than Unreal so far but again your mileage will vary. At the end of the day its mostly between whether you want to learn/use C++ or C# (both are C based anyway).

Unity : C#

Unreal: C++