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Kieron

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A member registered Mar 30, 2021 · View creator page →

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Great, glad you had fun! I have no plans to update this game.

Agreed. I'll definitely make sure future projects are more readable. Thanks for playing!

Give it a shot now.

If it still doesn't work, I'll need more details about what the issue was, because I have it running on my MacBook Pro.


Are you on Big Sur by any chance? It seems to be causing issues with the .app files that Unity builds.

One fix to try is running something like this in a terminal:

sudo chmod -R 755 'PathToAppFile.app'

That will set permissions to let you run the app as an executable, which solves one of the potential issue you might be hitting.

Then you might still have the usual Gatekeeper warning about not running apps by unknown developers (i.e. me). You can sidestep that by going to System Preferences > Security & Privacy, and clicking the Open Anyway button on the General tab. Alternatively, you can disable Gatekeeper altogether, but I'll leave you to figure that one out.

I'm sharing the source for this game.

It's not particularly well organised and the code isn't really written with reuse in mind.

I also can't include assets I didn't make, so you won't be able to build it without sourcing a copy of them yourself.

Still, maybe some of you will find it interesting.

https://github.com/kwoodhouse93/village-arsonist-open

Thanks for the video, great to see someone playing the game I made!

Haha, I may have been indulging my inner pyromaniac with this. Of course, I don't condone committing arson irl!

Glad you enjoyed it.

Agreed about the text. I've since learnt more about rendering text in Unity, so I'll have more font options in future.

On the torch not always setting things on fire - that's by design. A single torch isn't hot enough to ignite certain objects, like a tile-clad roof. The idea is for you to have to find more flammable objects to ignite first that allow the fire to spread to the more stubborn areas.

That said, some levels contain objects that look like they should catch light more easily than they do. I had to fudge the numbers to make the level more interesting to play - room for improvement there.

Still, glad you enjoyed it!