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Kwapowo

50
Posts
4
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6
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A member registered Feb 12, 2022 · View creator page →

Creator of

Recent community posts

Thank you! I wasn't aware of the bats being awkward with archers, thanks for bringing that up.

Thank you :)

Thank you!!

Thank you so much :D

Lovely game and a great use of the theme! The art is also very nice :)

Really cool idea, it would be interesting to see this expanded with more complicated bombs

COUNT IM SORRY I DIDNT MEAN IT YOU'RE SO SCARY AND PLEASE DONT CRY D:

Very fun game! The core gameplay was good fun, and the variety of upgrades kept it interesting on a second playthrough. I wish the boss was a little bit harder, however that's a small nitpick for an otherwise solid game :D

Thank you for the promo code Dinkum Man, I can finally die happy

What an incredible concept for a game!! I adore the artwork + theming of it, and I think you mostly did a really good job of getting the difficulty right (although the "clock" attack did sometimes feel a bit overpowered).

Nice game! It was really satisfying to master getting the timing right, and switching between different modes was a really good idea. It would have been nice if there was some way to speed up the timer, as having to wait for it to count down repeatedly got quite exhausting, especially on bigger levels.

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Super well made atmosphere, the ending was extremely haunting

Very fun game, and extremely impressive how polished it is!! Typically city sims are usually too intimidating for me, so the faster pace + very focussed scope of this one was really nice.

One small issue is that it was unclear what exactly the purpose of the population statistic is - I increased the max capacity to around 200 but the actual population size never changed.

I really like the artstyle!

What a beautiful and well executed idea! The art is gorgeous, and it was really impactful when I realised there wouldn't be enough time to read all the dialogue in the final memory.  I was tearing up by the end of it :,)

Nice game :D

I did notice an issue where objects can spawn in impossible to reach places (such as the bed), or behind walls which made them impossible to see.

Excellent idea and execution!! Feels straight out of a rhythm heaven game :)

Thank you!

Thank you!!

I think the spawn position is messed up, as soon as I open the game I spawn underneath the floor and fall forever

You know, this sort of reminds me of when I was in the space program

Cool game!

Thank you!!

Thank you so much!!!! So glad you enjoyed it :D

Awesome idea and very well executed!

Aww thank you so much!!

egg/egg

Very very cool game!

Incredible game, I was amazed when I saw you managed this level of quality with just 3 months of dev time! Really looking forward to see how this project grows :3

Thanks for the really detailed reply!! We're aware of pretty much every issue you mentioned but we ran out of time to actually do anything about them lol, glad you enjoyed it anyway!

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Really cool game! I managed to last 90 seconds and then a stopped paying attention for a tiny bit and suddenly there were 50 cucumbers     -_-

Among us if it was goated

Very pretty and fun game, I'd love to play more levels of this concept!

Very good game, but I do wish there was an undo button though as there were so many times that I had to replay the entire level because of a tiny mistake right at the end. 

Cool game! The box carrying animation is also very fun.

Cool game (and banger title)! The sudden meteor shower was very fun to deal with because it forced me to stop playing extremely slowly and actually start building houses. It would've been cool to have some kind of end goal/scoring system, but other than that I had a great time playing it!

Extremely cool!!! Took me a minute to wrap my head around what was happening, but once I did this was an amazing experience. The puzzles all felt difficult but satisfying to solve, and this concept has so much potential to be expanded into a bigger game.

Great game, I'd love to see an expanded version of this concept with more challenging puzzles! I also think it could be interesting to play a version of this with a limited number of available marshpillows so you have to really consider how you're placing each one.

Very powerful experience

I really loved this! Synchronising all my bugs to dig tunnels for the bigger foods felt very good, and it was super satisfying bringing the food back to the queen through the tunnels I made. The food did sometimes teleport between my bugs when I was trying to pick it up (which sometimes got it stuck in the middle of a wall), but aside from that I think this is an excellent entry to the jam!