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kusamuro

3
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A member registered Nov 19, 2024

Recent community posts

(1 edit)

It’s a very engaging puzzle game where a single player controls two characters. The puzzles are challenging without being frustratingly difficult, which makes solving them extremely satisfying. That said, I do regret not being able to figure out the combination lock on my own in the end.

 I really like that the notes are presented as PDF files, which adds a strong sense of immersion to the experience. However, I only discovered that they were located in the game’s folder after reading reviews. It might be helpful to include a line of dialogue such as, “Check the notes in the folder,” which would naturally guide players to the files without breaking immersion, while still encouraging discovery.

 A backpack or inventory system for reviewing collected documents would also be very useful. Right now, it’s a bit inconvenient to go back and reread everything from the beginning. 

It would be great if there were a gallery mode and the option to replay the final mini-game after completing the game. I would also like achievements to carry over after finishing the game. Some achievements are easy to miss if you don’t check the achievement list beforehand and try to discover them on your own without spoilers.

Overall, it’s a great puzzle game. The only thing I didn’t quite understand is why the photo in My Little Garden serves as the solution for mixing the potion.

Hello, I'm playing the Steam demo version. After I defeated the boar, during the conversation with the witch, I encountered an issue where a new line of dialogue appeared before the previous one had disappeared. Sorry, I didn't manage to take a screenshot.

I also have a personal suggestion, would it be possible to make tutorial messages prompts dismissible by the player, or allow them to be reviewed again somewhere later? Since I'm not very good at English or Japanese, I need to translate while playing. Some of the prompts disappear before I can fully understand what they mean. 

The witch's animations add a great sense of immersion to the game. It's a wonderful piece of work.Thank you.

I think some of the processes could be simplified to make the game feel less like a chore. For example, seeds and bottles don’t need to go through the stash and could go directly into the backpack. Since the backpack doesn’t have weight or capacity limits, there doesn’t seem to be any need to store things in the warehouse or take items out one by one. It would also be nice if the first teleportation point were unlocked earlier. Having to walk long distances to the cave is not very fun, especially early on when your mana storage is limited, and you need to walk even more frequently.

Additionally, reducing some of the early game costs would help. Ingredients are quite scarce at the start. I spent money on clearing farmland and expanding storage, only to soon be asked to buy a scroll for 35 coins (and I didn’t realize that this was part of the quest to unlock the teleportation portal—maybe I missed something in the story). Then, I had to spend several days walking back and forth to the cave to make potions, wait for herbs to mature, buy more materials, and spend more money. When I couldn’t make the requested potions, I often had to skip a day (or specifically run to town to try to sell something, then come back. Walking back and forth to the cave became quite tiring, and I didn’t really want to do it anymore). Eventually, I managed to gather the 35 coins to unlock the first teleport. Not to mention that unlocking the next cave requires 500 coins, which will take a long time. Starting from day 20, more quests require materials from the next cave, so I’ll have to skip even more days.

My English isn't very good, so I used translation assistance, and there might be some deviations in the meaning. I apologize for that.I really like your artwork and I'm looking forward to the next version. Thank you for your work .