Thank you! Looking for someone on my end to give it a once over. Will be in touch!
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I'll keep editing this post with all the van vectors I find.
Subscription/free trial/shutterstock: https://www.shutterstock.com/image-vector/van-life-old-vintage-low-vector-136929...
pro subscription/vecteezy https://www.vecteezy.com/vector-art/1047469-blue-van-in-desert-retro-emblem
free with attribution/freepick https://www.freepik.com/free-vector/summer-camping-stickers_4089980.htm#page=1&q...
I'm currently thinking about an interdimensional Van that randomly hops around picking up travelers, dropping them in the middle of weird-ass adventures. Haven't decided on a system yet though.
Hi jpyeah, thanks for asking, and sorry you're stuck. Admittedly there are gaps in the structure and the game isn't written in a way that's super friendly to new players. The core of the game is the clue style deduction, but that is sort of played out in scenes and the game doesn't really offer any advice on how to set or play out scenes.
A player could set a scene by asking a question like "Did Winifred the pigeon see anything?" At that moment they are inventing a witness, Winifred, and establishing what the scene will be about. It might play out like this:
- The player could ask everyone at the table to contribute a detail to the scene like where your investigator finds Winifred, or what she is doing when you find her.
- Have one of the other players portray Winifred while you question her.
- When everyone feels like you should roll now it would trigger the move Question a Witness.
- Say how the scene ends based on the roll.
Then have another player do something similar but with a different question like "What happened to the murder weapon?"
I hope that helps and I'm sorry for the delay.