Recent community posts
My game SIXY has a price, but I don't want that to hinder anyone who submitted to the jam from having a look at it. If you submitted a game and would like a free copy of SIXY email email@example.com and I'll send you a download code.
Thanks for picking up the game! Kate and I have discussed adding more cliques as possible rewards for a future Kickstarter campaign or as an expansion. I like where your head is at and if we do create more those are some of the directions we’d look into.
Nope we'll update the download here with the current version of the game anytime we make updates. We will eventually run a Kickstarter to pay for art, layout, editing, and a print run, but we'll update the final PDF download here for all who've purchased the game.
Hey Steve, I wanted to check back here. We have a big update coming out Tuesday and some of the rules changes were the ones referenced here. I'll be working on a cheat sheet to go along with the update and should have that out by the end of the week!
Hey Steve, Thanks for the feedback! Kate and I really appreciate it. We are working on the next version of the game right now so we'll try to address those issues. As for the Cheatsheet, that is a great idea and I'll try to get a package of reference sheets together in the next couple days.
Lighthearted will be one of 11 tremendous games available in the Tremendous Tabletop Black Friday Bundle! The sale starts at 12am Friday and runs through Monday. Kate and I are so excited to be among such awesome designers as Epidiah Ravachol, Sage LaTorra, Jamila R. Nedjadi, Spenser Stark, Blake Stone, Gem Room Games, G. Michael Truran, and Grasswatch Games.
Finally getting back into the swing of things after Big Bad Con. (Which was amazing by the way.)
Speaking of the Relationship Map. I do something similar on index cards when I run it but it lives in front of me. I'll do a write up on that in the future.
So here is how I build the first session during character creation.
- When the players are read their Bonds, I ask followup questions to see what kind of trouble they might present. Usually at least one of the bonds will have a reason to introduce the group to a complication at the top of the session.
- Several of the Ties have some room for plot hooks. Things like the magical creature that was hit, the dark grimoire for the prep, being lost in another dimension. Usually those can generate some antagonists to get things going. Again I ask a lot of followup questions on the ties to help build that.
- If I don't have enough to go on from that, I start with one of the bonds going missing or one of the bonds dropping a mcguffin in their lap. A satchel with a pixie who's been used for animal testing and wants help freeing the others is a good one.
Other ways to inject a little drama at the top are:
- Straight up steal scenes from 80s movies and plop in the players. I've run great games that were basically the party from Weird Science. Note: Breakfast club has a theme of boredom. Find ways to show the players how bored they are then introduce something that will cause drama. Otherwise it tends to flounder a bit. Have something get them in trouble and pin it on the rebel.
- Ask them hard questions tailored to the clique. Like asking the prep, What makes your rival better than you and who did you bring to this party to change that?
- Don't be afraid hard frame them into situations that will trigger their malfunctions. The outcast is getting hit on by someone they like. The rebel is getting hassled by the cops, the geek is watching someone mix to alchemical substances that will definitely blow up this remedial thaumaturgy class...
We'll for sure make some session starters and example followup questions tailored to each clique but that's where I tend to start.
Cross posting my response incase anyone has similar questions or thoughts.
Thanks Steve Hickey!
Emotions: We'll absolutely playtest a few games with persistent emotions and see how it plays out.
Centering: Your Emotional State is always a d8 like your second example. So the d8/d6s move around the spectrum.
Failure: We hadn't considered that. I could see a case for "flipping" I might try it as a strength and if it plays well consider including it.
Exploding: I feel like I'd want to bake that into the players narration so we don't have to stop each time the die explodes. It might slow down the resolution a bit much.
Thank you for the feedback!
I recently reached out to Minerva Fox (@blue_troller) about doing character portraits for the 5 cliques in lighthearted. First up was her amazing rendition of the Jock, time-lapse of pencils below. Tonight she'll be drawing our Geek on her stream https://www.twitch.tv/blue_troller. Come hangout in chat and ask any questions you have about the game!
That is a little confusing. sorry about that. If you are gaining a secret from the nest, take a scrap and write a secret. If you reveal a secret from the nest, that's meant to reveal a scrap from the nest. If it's a name everyone can mark that bird innocent.
Thank you so much to all the folks who've bought in to the early access to be a part of how this game develops. We've brought in enough money to start ordering some art! As the early adopters, I'd like to hear from you what piece you'd like to see first. I'll be ordering iconic characters for each of the 5 cliques, Prep, Jock, Rebel, Geek, and Outcast. Tell me which one you'd like to see first.
Thank you so much for the awesome review!
You're right about the character sheet needing to be in the PDF. I'm working on the printer-friendly layout now so I'll update the rules PDF at the same time.
I'm not sure where the best place would be to put reviews or if this page survives after the Jam is over. If you want, there is a place to add a rating on the product page (hidden in the top right) which allows you to add some text or comments are open there as well.
So far this has been an awesome prompt and I'm really happy with the game that came out of it. As part of the effort to make sure we all value our labor I set a price tag on my game. However I'd hate to stifle the learning and shared knowledge that can come out of these jams. So for my fellow jammers, if you submitted a game and would like a free copy of Tricksters, send me an email at firstname.lastname@example.org and I'll get you a code.
I've been thinking a lot about charging for game jam games. While these projects may not be as polished as something that took a couple years of development and playtesting I still think it's important to value our labor. I'm still tinkering with what price is right, but I think this is a good start.
That being said I really don't want to prevent my fellow jammers the opportunity to learn and collaborate. To encourage that collaboration and feedback I'll send a free copy of #birdsecrets to anyone that contributed to the Short and Easy Jam. Just email me email@example.com and I'll get you a copy of the pdf.
Thanks to Noella for putting on this Jam I'm glad I got to participate.