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Bora

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A member registered Sep 16, 2023 · View creator page →

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Good music!

Meow meow, meow meow meow meow! Meow!

I enjoyed the hard one, that felt the most in sync btw.

Great idea! Lovely graphics!

It was a bit too hard, but I love the concept and vibe!

(1 edit)

Love it! I think it could be more interesting with weapons being something that is affected by the gravity but also having an escape velocity. So when shot, it follows a predictable path but wouldn’t linger too much in the orbit.

Interesting! One thing I noticed, it just checks for angular velocity so I was kind of cheesing it rotating it in the same place without actually stirring it :P

I enjoyed it a lot.

It has issues with non English keyboards but I managed to finish it, kudos!

Oh, right; forgot about that part!

Exactly, I felt like someone took away my toy from me!

Oh, is this also going to be an entry for Indie Game Clinic jam?

Very good music!

Was a fun little puzzle! On top of what others already said, my feedback:

  • If you move towards a big mushroom, even though that’s a immovable space, it passes time.
  • I had out of bounds panic in the second map, when there was only one wabbit remaining. At main.odin, line 580:28; it says “Index 100 is out of range 0..<100”

I don’t know if it is the end, but I found myself delving deeper after red triangles section. Great rage game and lovely atmosphere thanks to parallax background and color shifts, it singlehandedly pulls aesthetics of the game up!

I felt like it is too much luck based, found the castle after 20 tries, but I believe it was pure luck. Great visuals and sounds though!

Yup, music was a bit rushed, started it in the last hour of the jam, could only work for 45 mins :P Thanks!

It really is dizzy as mentioned in the other comment, lol!