YOOOOO
Kuenicky
Recent community posts
1. Buyable packs: You can buy a pack of cards for the price of a 100 tickets, after round like 5, they seem useless.
2. Possible card remake: Just redraw all the art for cards, have it a setting to change it from the new or the old art.
3. More special cards: the special cards seem a bit bland, I suggest you add more.
4. Items: just so that tickets are more useful and is for the pressure of the game, increase the price for items after every round, you could also add more
Item idea 1: "Acidic drink" digestion has a 5% chance to double its power when the pred has less than half of their stomach full. Price: 150 tickets
Special card idea 1: "Long term digestion" have all preys inside a pred's stomach become undigested for 3 rounds (starting when you use it) after the three rounds, double their points (pred would be unable to eat when used)
Pred idea 1: Pred copies a random prey inside stomach onto the tables (only once per round) Stats: 4 or 5 energy, 2 digestion, 1 capacity (favorited: +1 digestion but levels are 10% harder)
Item idea 2: "Controller" produces either a table reroll or a deck reroll after every round. Cost: 170 tickets
Item idea 3: "Copy machine" gives 5 extra points for each same type of prey is inside a pred but only starts at the fifth copy
(Would edit this later for more additions but my mind is blank rn)
Deck: Plum, Chip, Na'Hari, Zoe Nico, Kayla (at least a full table of preds needed)
Special cards: Stew & Cloning (as much as you can find)
Favorite pred: Zoe Nico (easy support)
Items: I suggest Devoromonicon first for special cards then get Energy bank
Strategy: use Na'Hari to grind energy, at last round, use all stew on one singular prey, clone it and feed Kayla all but one, clone the same card, feed all but one to Kayla until you used all clones. Chip is used to dispose cards easily, Plum and Zoe Nico are support.