Habe zum Glück die gedruckte Ausgabe und hatte schon viel Spaß damit. Insbesondere die Idee über eine Foto Love Story aufzuzeigen wie eine Spieldynamik aussehen kann finde ich super.
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Played this today and we had fun designing a dungeon and how it looks now. I like the Zine format: to have it foldable in your pocket and be ready to play is very handy.
As Dungeon I was struggeling not to draw to many things on the map, quite some adjustment to only describe and leave room for the dragon to describe how it is looking now. Maybe I play as dragon some day to see how the other side play.
Totally understand that this is a microgame, personally I like to have some tables for inspiration. But this could also be me not feeling too inspired today to come up with more rooms that could be in a dungeon. I could have also just taken a dungeon that I know as inspiration, but only came up with that idea afterwards.
Played with the german translation of the game. Was not sure if this is about to work with my group or not, but we had such a fun afternoon. We had to stop due to time contraints, but we want to play again as we felt it was not finished. Looking forward to it and to the stories that will evolve from this.
Had a few minor issues in understanding how the game is supposed to work, but not sure if this was due to the translation or due to me overthinking stuff.
Decided today that my Mech would not return from the mission. Did not see this coming starting the game. Now I think about how to print postcards to give to my friends to play as well.
It was quite a challenge for me not to write, but to draw what the story changed on the Mech. Made me think about how I will look at this game in a few month and if I still can remember what me thoughts were.
Ich mag den Sound wenn schneller geschrieben wird sehr, leider musste ich meine Boxen auf Anschlag drehen um überhaupt was zu hören (könnte aber auch an meinem Setup liegen)
Finde das Spiel super, mag das ich viele Dinge unterschreiben und noch im Vertrag rumkritzeln und Passagen streichen kann. Die Postits sind auch alle vollgekritzelt jetzt.
I saw this in Sprigs and Kindling and immediately knew I have to try this. I did not want to end my journal entry when the timer rang, but the Sherrif phoned and I had to go. This was well spent 5 Minutes today.
Will save the phonescreen for later, hope I remember I have this in case I need to wait somewhere to play it again.
Just received the final letter and I am in awe with the end product. It is so interesting to see what the other ghosts wrote. Also I appreciate this beeing a game where you only contribute once and with the possibility to keep it quite short and simple.
This was meant to be a warm up game to another game, but I think everyone (especially me) understimated how long it can take to write and to send a letter.
I think overall it was 3 month for the game to be finished, and I would say we were quite consistent in checking where the game is and who is next. I am really glad I could experience this, would definetly play again.
Just finished this and it was such a unique experience. We both read through it to know what to expect but it was different than we thought. Even a silly joke feels heavy later because you have limited time, and at the end of the conversation we wanted that the characters meet again.
Not sure about this, as the seperation process did not go well, the landing will be rough probably.
As non native English speakers we talked a bit about the title afterwards as we were not sure about the meaning.
Had quite some fun playing this yesterday for the first time. We had a blast with the characters and laughed soo much. Unfortunately we had only limited time and did not play enough scenes, it was a fun night but for next time I would plan more time for additional scenes. It really helped to have some scenarios to choose from as this saved some time at the beginning.
This was sitting sooo long on my shelf because I only admired the cover. Artwork in this is incredible, so detailed! Finally picked it up to read and it is sooo good.
Enjoyed the fairy realm connection and can't wait to let my players explore the place. Especially how they respond to the characters to meet there.
Now I need to figure out in which system I want to place this and if I have a chance to make spidercakes.
This was on my to play list way too long. Finally found the time to try it out and we managed to connect within the dream. Interesting story and concept, especially coming from a story game background.
We naratet more than the play example and I think both of us will look up the artists to check out their work.
Want to play again, and given that this is a short game it should be doable.
The band Blue Summer with their Mecha Unikitty and the pastel color asthetique is quite memorable, you will know them for their song 'I'm only alive when I see your face' but their hit single is 'the void of you Part II'. I think no one has seen them for decades as they fortunately escaped with their mech. Had quite some fun playing the game and hope to play again.
Gebrochenes Licht, geplatzte Träume
Besonders Dorothy hat es mir angetan, sie hat soviel Geschichten auf Lager und eine der Kennerinnen zum Klatschthema gemacht! Im Café direkt vor allen anderen nach der neuen vermeintlichen Liebschaft gefragt. Sie wird auf jeden Fall noch öfters auftauchen.
Ophelia wurde von einem mysteriösen Anrufer bedroht (sagt sie) und musste deswegen sogar das Hotelzimmer wechseln! Es war ein spannender Fall und unser Dale Cooper hatte ein verstörenden Traum mit einem sprechenden Haus.
Ich mag das es hier auch Fraktionen unter Wasser gibt und insbesondere die Zauber finde ich sehr spannend. Freue mich schon den Schauplatz auf den Tisch zu bringen!
Ich fand nur die Schriftart etwas irritierend, da fehlen beim ö und ü die Punkte jeweils, aber das läuft finde ich unter künstlerischer Freiheit und ist ja nur bei den Überschriften.
I had the chance to get this on the table as we were by coincidence fewer players last game night. We had a lot of fun with it and a few times the X-Card was used when we got carried away to much with the graphic desciptions. Liked the chance to be a doctor laughing evil or in my case learning that I was not second best as I thought, but 3rd best (out of three), bad luck that day for Doctor A.
Will defintely play it again if I find players to enjoy this silly funny thing.
There were some minor things that might have been caused by us beeing second languague English. First of all I did not think it through and pulled the scrabble stones out, but we have a german scrabble so there were letters which were not in the table (e.g. ü), so maybe this is a good reason to come up with additional german entries before the next time I play it if I get a chance to it. For this time we just treates them as the letters they are similar to (ü = u).
Second one was us maybe overthinking stuff a bit (a lot), for example the order for things happening when was sometimes unclear. For example O says this round your roll is a 5, does this take part in the roll phase or during the resolve phase? It makes a difference depending on what the others played.
Another one was that in case you roll a 0 it is a critical success, we played it as the player than uses the ultimate gene ability and is also the first one to resolve gene effects, because we think it is a ten on a die, was this correct? Treated it the same for the damage dealing. Because at some point during play we confused ourself if this might be treated as a zero (we think that makes no sense using it as a zero).
Another interesting combination where we were struggeling: Player 1 has a 9, player 2 an 8 and player 3 I think a 5. Player 1 resolved his gene effect, Player two has a Y as a gene and is now the highest roller with 12(or would this have to be done during the roll phase already?), player 3 has played an N and the player right is player 2 which now makes his roll a 10? We were not sure if we got this right.
As we got so confused it might be helpful to have an extra column right next to the genes to say if they are used in roll phase or not, as usually in roll phase the genes would be still face down in the prep zone.
Question for R - in case the player using this is the lowest roller, that player immediatly gets two point damage directly to the HP, correct? We played it this way, which caused a hillarious ending as just 2 HP were left for the abomination for that player.
Question for Z - this means having two rolls, in case the rolls are the highest and the lowest, would that mean you have to deal yourself damage?
We assumed this is not a permanent effect, but might it be permanent?
If you read this far, our round started with every abomination having a U in their genes, hillarious! We learned a new english word we would probably never use, and we will be forever wondering which part Doctor Y put in his ceartion that resembles him.
Such an interesting mechanic, we will definitely play it again with reversed rolls. Really liked that it is devided between the players to tell what is happening.
One player is the noir and sets scenes with random inspirations from cards that are drawn. The other player is an aracane detective who rolls dice to find clues. As the noir the only roll to make is at the beginning, and there is a page with helpful names, locations and such to narrate the scenes.
We came across minor things that were not totally clear to us. In our game we only let the detective explain what happens if he had a six, but afterwards I thought it would have also been interesting to tell every outcome by the detective, no matter what he rolls.
In one roll the detective had two 6, would he have gotten two clues? We played that only one clue was gained, because it was early in the game. But in the end I thought he should have gotten two clues, because our game ended due to exhaustion of the detective.
I am not the author of the game but I think I would run this with my usual gaming group size (3-5). I think as of the age range there is a small paragraph about safety tools in the file, which is mainly to ensure everyone is on the same page what they want in the game. As long as everyone who is participating knows what a Mary Sue is, I would think they have fun.
I am not the author of this game, but I think I would run it with 3-5 people. As for the duration I would think you could tweak this fairly easily. In the preview you see the playing the game page, and the adventure ideas in the pdf are short descriptions. In case you only have a limited amount of time you could just run a shorter idea for the story.