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KUBATAIGA Dynamics

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A member registered Dec 17, 2021 · View creator page →

Creator of

Recent community posts

I wanted to give you an update on what’s going on with the two plugins. I’ve made some great progress and included a bunch of plugin commands. It’s been very fun experimenting with this plugin because it is something very different from the Galv Projectile plugin.

Sorry it took so long to reply, I was gone for a bit. Thank you very much!

It is almost done. I have to write down a lot of features, and I need to explain how they work and how to use them properly.

Yes, absolutely! It’ll be done within a couple of days, that okay?

If it isn’t that, then let me know I’ll do some more digging after the template and plugin are done backing up to our database.

Okay, just figured the problem out for the both of them I think. So this morning I just fixed a problem having to do with the old image files because I had to change a bunch of their names from # to % so that it could compile the demo properly, and for your version I do not think I replaced the character image files that is loaded apon the start of the game, which can be found in the database in the main actor 1 settings, so I think all you need to do is switch that over to one of the new sprite sheets. If there is a problem with the game apon opening the menu with the message saying couldn’t find actor 1 or something like that then just add the actor 1 face file to the face folder in the project from another game project and it should be fixed. Hope this helps.

I thought I tested the entire thing. I’ll resolve the issue. Can you tell me what the image file names consist of? Sometimes Windows can change the names of the image files after unpacking. Find the main player image file name and tell me what it is.

Thank you! I can write a quick and easy manual if you’d like on how to use all the features.

Sent.

Sent.

Just got the tower defense part done, and everything should be set up for the Early Access version, so I’ll be sending it now. I already have your email, so no need to share it.

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Yes, it will probably be sent to your email. Join our Discord server https://discord.gg/vqUM8ZC4 and DM me XYNTERACT ENTERTAINMENT by hovering over the name and clicking message. This way, it is safer and no one else gets hold of your email. If I can’t find it in the payment history.

I just returned from something, and will be sending you the demo project soon.

Sure! That would be great. I’ve been needing some testers, but I just haven’t been able to start finding any. You can join my Discord server https://discord.gg/vqUM8ZC4 and my Patreon for free, or join (Tester) if you want to support me.

If not today, then tomorrow.

Yes, one of the features that I finished just in time for release is coming soon. I am sorry, I didn’t expect so many problems beforehand, but I will make sure that you are the first to get the new system.

Ah, yes, the older version needs some 3RD party plugins like the Eli MZ Self Variables. But don’t worry about using those; whoever buys the template will get the 2025 version immediately after I am done with creating it, which will be tomorrow.

Sorry, it is taking a little longer than I expected. I had to fix a couple of issues, but it is almost done.

It’s almost ready! Just polishing the collisions!

No problem!

I’ll send it later this evening.

Absolutely.

Also, if you want I can send a demo of the 2025 version for purchasing the bundle.

The new update is just around the corner—expect it within the next couple of weeks, and the current version available is are very early version of the template. And don’t worry—those aren’t clickbait thumbnails. They’re actual in-game shots from the upcoming update, and I’ll make that even clearer on the page so there’s no confusion.

Hey QJ! I just recently made an event AI plugin for RPG Maker MZ that allows you to target and move events to other events automatically, and I am now creating a feature that allows people to fire projectiles using Galv’s Map Projectiles plugin, and I was wondering did you wanted to be included?

I am also a big fan of your work and wanted to say good job!

You’re very welcome.

Absolutely! I’m about to start a sale for this, so everyone can get it before the update comes out. The update comes out within a couple of weeks, and the sale will start here in a couple of days. Do you want me to let you know when the sale starts?

If you have any questions or conserns please comment down here.

If we receive enough support for this plugin’s development, I’ll be able to dedicate time to creating something like that.

I’m really enjoying the game! It’s a lot of fun, but I think adding some sound effects would take it to the next level. My journey came to an unexpected end when I got taken out by a bunch of spinning disks—what a surprise! Overall, I think a little audio enhancement could make the experience even more exciting!

I will be implementing the plugin demo into the page once the new update comes out, so that you can play around before deciding to buy, there used to be one integrated into the page, but it was a really old version. But you can bookmark the page or follow our account so that you can keep an eye on the updates and when we come out with the demo.

Thank you so much for this amazing pack, I’ll be using it as a placeholder for the horses that I am currently working on.

Yes, absolutely, I am already working on that. Including the riding on the creature part. Psst, I am also working on a gliding system.

NICE!!!!!! good job, can’t wait to start using it on my next game.

This will be very helpful while I complete my game dialogues, thanks!

Yes, it is for a placeholder. Thank you very much, I have something similar to this and just wanted to experiment with it.

P.S. This plugin is really well-built. Good job.

Hey there, I’ve been looking for something like this for a while! I’m currently developing an action battle system template/plugin that integrates some community plugins. Would it be possible for me to use this plugin in the template temporarily, just until I finish my own version? If required, I’m happy to give credit while it’s included.

Yes Absolutely! I just need to finish the action battle systems damage pop-up plugin.

Absolutely! I’d be happy to implement that into the action battle system tutorial, I will try to also do a plugin that will allow the user to choose between the two, ie: Classic Action Battle System or the Acrobatic battle system!