For anyone who has the updating issue, you don't have to labor through a standard repeat. I set my skip feature to skip all messages (which includes "unseen") and continue skipping after selections. I then redid Kahlil's entire route in under 30 minutes (select all the same choices so that you don't miss anything). After this, I changed my skip settings back to normal and was able to skip through common scenes in the other routes.
KSR1
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Just to let you know, it worked! What's interesting is that it appeared like a battle was occuring on my computer. The skip button rapidly blinked between gray and gold until finally it settled on gold at the part I had last saved. I have no clue where the block was coming from, but skipping through the other route ultimately solved it.
Have you thought about creating an official post where people can report bugs, typos, etc.? I know some people will just look over things and not report because they feel it's too much effort or don't want to bother you. I figured an official post will encourage these folks to comment. Just a suggestion!
Anyway, thanks again!
Hey Chiel, I went all the way through to day 19 with no luck on skipping. Therefore, the solution I'm going with to massively skip through Kahlil's route since I've seen in. In version 1.4.4, I'm going to change the settings to skip everything, including unseen messages. I am then going to skip through Kahlil's entire route until the end. That should take under 30 minutes. I will then play through the other routes after that. I have no clue what the issue is, but this seems like the simplest fix I can think of.
Still no AppData, oddly. I don't know if this is anything, but this is what the log said when I looked at it.
Sun Aug 11 12:02:19 2024
Windows-10-10.0.22631
Ren'Py 8.0.3.22090809
Bootstrap to the start of init.init took 0.09s
Early init took 0.00s
Loader init took 0.03s
Loading error handling took 0.66s
Loading script took 5.10s
Loading save slot metadata. took 0.69s
Loading persistent took 0.04s
Faled to initialize steam: FileNotFoundError("Could not find module 'C:\\Users\\kyion\\Downloads\\NusantaraBermuda-1.4.4-market\\lib\\py3-windows-x86_64\\steam_api64.dll' (or one of its dependencies). Try using the full path with constructor syntax.")
Set script version to: (8, 0, 3)
Running init code took 0.64s
Loading analysis data took 0.49s
Analyze and compile ATL took 1.75s
Hey Chiel, it's me again. LOL
The ability to skip is not showing up for me since day 17. After the first selection worth hearts on day 17, the skip button is grayed out and CTRL is not engaging even though I already completed Kahlil's route. I even restarted the game to see if that fixed it, and it didn't.
Okay, I think I understand. Pressing the skip button essentially makes it skip any and all read text, so it will stop for me to make a choice, then after the choice start skipping again until it encounters unread text. Correct?
In order to make it stop skipping at the conclusion of a choice, I need to use CTRL instead of skip. Am I getting this right?
Hey Chiel, I just downloaded the newest version for me second route (Gunter), and I noticed that it is continuing to skip after choices are selected even though I have the setting set to stop skipping.
Edit: It's actually strange because it's not consistent. Sometimes it stops, and other times it don't. It's skipping more often than not.
Edit2: Now it is playing parts that are definitely not new without an option to skip. I'm on day 17.
I'm a little confused, and I have no skills in this area, so forgive me if my questions and comments seem obvious or simple. This whole time I thought you were doing the programming when you mentioned coding, but I take it that is something different? Is this process different from Winged Ones?
Either way, I'm still glad to see an update. Thanks.
Please don't take this as criticism! 🙏 It's definitely not, just an observation and hopefully some words that help you along.
It appears to be that you're a perfectionist. This means that everything you do will be to your utmost highest standards. Unfortunately, the problem is that you will have a hard time feeling that anything is up to those standards, which will keep you in a constant state of revising. If any of this ring true to you, I recommend getting multiple pairs of eyes attached to very blunt people that will be able to give you honest feedback on whether your work truly needs revision or if the perfectionism is taking over. I only state this because I have the same issue and it makes my progress exceptionally slow in all my creative endeavors, LOL.
Either way, I'm thrilled to play this whenever it is released!
Hey Chiel,
I haven't been keeping up with updates. I went back and read the previous updates, but an still a bit confused. Is the game available and will get an update once the antagonist is ready, or is the whole game delayed until you finish the antagonist? No rush and no worries either way; I'm just trying to figure out where you are in game development. I bought this a while back, so whenever it's ready, I'm going to jump on it!
Hey Chiel,
You already know which way I lean, though I will support whatever you choose. ^_^
One thing that probably should be clarified is that there are very differences between releasing whole routes vs chapters. With the whole route, you get the full story for that bachelor, so there is really no waiting to find out what happens with him. With the chapter releases, you are getting parts of the story at a time. I hate the individual chapter releases, LOL. THAT'S when I get impatient. Routes don't bother me because I see them as separate stories anyway. I think of it more like standalone novels in a continuous book series than episodes in a show.
With that said, whatever you decide, we'll support you. It all comes down to what you want to do.
No problem! ^_^
I'm glad I could help. Also, the other win I see is that you wouldn't have to limit how long or deep your stories are, because you would be releasing them in pieces. In fact, if I remember correctly, this was the only way the visual novels were released on the voltage app when I used to read those way back when. Either way, I'll be reading however and whenever you release your games!
Sure!
The first one that comes to mind is Mystic Dynasties. Below are links to the finished game and each individual route.
https://aeondreamstudios.itch.io/mystic-destinies-deluxe-edition
https://aeondreamstudios.itch.io/mystic-destinies-serendipity-of-aeons-shou
https://aeondreamstudios.itch.io/mystic-destinies-serendipity-of-aeons-tatsuya
https://aeondreamstudios.itch.io/mystic-destinies-serendipity-of-aeons-shinji
https://aeondreamstudios.itch.io/mystic-destinies-serendipity-of-aeons-takumi
https://aeondreamstudios.itch.io/mystic-destinies-serendipity-of-aeons-hikaru
https://aeondreamstudios.itch.io/mystic-destinies-soa-hikaru-book-2
The next I'm linking to is still in progress.
https://zeiva.itch.io/anicon-sheep
https://zeiva.itch.io/anicon-cat
The next is the Wilder series. The creator eventually dropped this for personal reasons, but I think most people were okay with it since we respected her reasons and we did get two complete routes before that decision. There were five routes planned initially.
https://sonnet009games.itch.io/wilder-rans-story
https://sonnet009games.itch.io/wilder-bahadurs-story
These next guys, I don't know what happened. They are released two routes, but they then just vanished.
https://lettucewaltz.itch.io/sp-mikio
https://lettucewaltz.itch.io/sp-hayato
I'm not a creator, just as avid player (LOL), so I don't know the intricacies of how they do this. I believe the first and third I listed are still around if you have questions. I'm not sure about the second since I don't follow them. The fourth has been radio silent forever it seems.
I know that there are some creators that give access to the game and send out updates with additional routes as (DLC, maybe?), so in those instances the player buys it for the full price. I'm not sure how it works, and unfortunately, I can't remember which of the games in my library does that. The only one that comes to mind is (https://celianna.itch.io/tailor-tales) -_-
Lastly, you don't have to do this. We'll wait! I thought you had already knew about this, which is why I even bothered to ask. LOL
Wow, really? It is actually super popular. Some people release routes right after they are finished, while others start releasing them after they are confident that they are far enough along with the process to ensure that there won't be too much time in between each route.
The pricing is usually based on the final price of the game. For example, if you were planning to release a game with five bachelors for $20, each route will be $4. If the person decides to buy each individual route, they are often given a code to access the unified game of they want it.
This method usually keeps people engaged long-term, keeps a constant flow of money coming in for the creator, and it allows the players to give feedback on what is available so that the creator can use it to improve other routes. I never mentioned it to you because I thought it was common knowledge amongst creators. LOL
This method may allow you to take on some of the ambitious ideas your have, but put off due to the required time commitment and lack of incoming cash.
One thing I must compliment you on is how regularly and frequently you post updates on your progress. So many people just ghost their gamers, leaving everyone wondering if the project is even still in the works. THANK YOU! Even if you just write, "I didn't get shit done this week. Until next time." I would be thrilled. It's good to know what's going on. I can't wait for the final product!