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Kryoxx Studio

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A member registered May 01, 2025 · View creator page →

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Thank you so much for playing.

I'm glad you liked it.

and the assets and art style:

3d models (almost all): https://kaylousberg.itch.io/prototype-bits bomb scanner model i made myself in blender with texture from above asset to match theme same with all letters model you see on title screen 


2 niagara particle assets: https://www.fab.com/listings/b23c6751-60f1-40b2-8ee7-5e4dc7f9c9e8 one when you hit tile you see particles and other when you hit anything other than tile in which i disabled bigger particle.


and the artstyle you see is toon shader and outline shader in post process volume i made with help of this video: 

Well I know I'm late to reply 

Thank you for feedback, glad you liked it.

1. The objects/props i added them to fill the environment, and they are physics objects so in theory we can move them either by shooting on them or pushing them but yes they don't move easily and be annoying, i was thinking to reduce number of props or increase impact of bullet.

2. That's kinda decision i made that this game got nothing to miss so there's no need to pause as if you go AFK everything will be same the way you left. But later i realized its needed when we wanna close the game mid game. when i needed to do that that's when i felt there's no way to exit then to end task xD

I will work on those as i expand the game. 

Well I know its late to reply

Thank you, I am glad you liked it.

About marker, yes nice suggestion, i will add that when i expand this game.