Same for me! :)
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The game looks really polished!
What I'd really like is some kind of hint system (because I suck at such games), in which you pay for a hint by using up seconds. :)
Also, a system that selects 6 out of N possible differences would be nice instead of always the same differences. I just restarted the game until I found the next difference.
We initially planned to use the parchment paper to the left of the board as a kind of character sheet for progression. Including level-ups (just for progression, no stat changes), a simply illustration of the character (what weapons you carry and what afflictions you may suffer from) and a recap of visited cards and killed monsters.
But we didn't have the time to build all that, so we focused on bringing all the stuff our team members build into the game (audio & music, narration, art, ...). :)
That etntirely depends on the RNG. For the jam, we just used a weighted random sample of cards (like 50% enemy, 20% events, 20% upgrades, 10% traps). But 825 is quite impressive, most players got around 600!