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kruchi

5
Posts
A member registered Jun 26, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

I really like the limited ammo idea (just needs to be implemented :D). Also the final boss and appearing spikes are really cool. I would add more enemies on the platforms and make the platform that drops drop faster. Lastly, I would add back the pause functionality of Esc.

(2 edits)

The game atmosphere is great, especially with the dramatic opening. I have also not seen anywhere else the platform stop for a while which was really nice (though the movement on the platforms is a bit buggy). I would also add move checkpoints. My main issue was getting lost in the level - I got the cube on the moving platform but then dropped it. I am not sure if this was intended as the platform didnt't move back (even on box respawn). Also the platform should be a bit wider so moving the box would be easier. Lastly, I would add back the pause menu with Esc.

I like the competitive nature of this game. I do however see a problem with people just camping a few enemies and waiting for them to respawn. To mitigate this, I would make them respawn only after a certain number of them are defeated. Also there is a bug - when Esc is pressed, it disables player control and doesn't open the pause menu. I'd also make the walls around thicker to make it feel more like an arena (and less like a floating box :D).

I really appreciate the cutscenes and attention to detail, like the main menu. I do however think some platforms are too slow or some jumps too hard. But the checkpoints are great way to mitigate this. It was also kinda hard to tell when double jump would be available again (maybe it could flash before it comes back?). The game could also use more tutorials, especially for crouch walking or pressing P to restart.

(2 edits)

Very challenging game (maybe too much?). I would probably add more health pickups, more health, a shield or a second change when player falls down below the moving platform. I was able to get to the top part where the path seems blocked off, so I think this could be adjusted. Also the platform could move a bit faster. I really like the shafts enemies come froms, as it makes the come gradually.