Hey man! Thank you so much :). I picked everything up just now. Looking forward to having a play with it this week.
KronchyBitz
Recent community posts
Hey! Wow, thanks for the thorough response. There's no rush! I'm just waiting for payday to roll around. My game likely wont be finished this year or next, so take your time :D life comes first.
I am no coder yet (I can do a bit of JS when I need to, but large scripts still make my head spin, very much a novice tutorial-follower). The reason the combination sounded appealing to me is this: I have decided to try to drive myself insane by making a single-player life-simulator game. Only 1 main actor, the rest of the cast will be NPC Events that (with a handful of possible exceptions) don't need to change an awful lot through the game. I can do most of that within the vanilla engine.
But for the main player, nearly every choice you make will change your character in some way, for good or bad. Much will be subtle, but some consequences will be major and need visually representing. Mood/status, clothing, scars, tattoos, fat/thin, etc. So I was looking for a way to represent as many of these changes as possible both in the player map sprite and character portrait (which would be visible when talking and when you open the skills and stats menus). And that is how I stumbled upon your plugins =)
The idea is the game plays out over a set timespan of 10-20 in game years, but it can be replayed many times for many different outcomes. I want the gameplay to be as non-linear as possible. But obviously, keeping up with the sheer number of sprites needed for that amount of player choice without plugins is a path to madness. lol
I have no idea if I can achieve everything I want with your plugins, nor of course would I expect that, but it seemed the combination of the two would be the best "starting block" currently available for me to study and (try to) build off.
Hi there! Just found your page. This plugin and dynamic pictures looks awesome! I took a look at the DLC you mentioned, but your plugins frankly look more robust and useful and I would rather support our community of talented people.
I just saw your comment below about tying the two plugins together via the API? Any chance you might do that sometime soon-ish? That would be icing on the already very tempting cake.
Imma going to buy them either way of course :) They are just what I have been looking for.