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kriegueur

21
Posts
3
Followers
A member registered Feb 19, 2018 · View creator page →

Creator of

Recent community posts

The train has it's own capacity, and each has has a demand so you need to upgrade your train capacity to deliver to all houses in one go

Cool idea, the ascii art definitely gives it a unique touch

Really cool, I guess the one complaint I have is that you walk really slowly.

The game lacks coyote frames which makes tight jumps feel like you jumped off the ground but you just wasted your double jump, which in turns makes you think the double jump didn't work. Also it feels that you just bumped the engine speed to make the game feel fast, but it kinda just makes the gravity feel very weird to me, maybe having fast fall wouldv'e been better, and perhaps some indicators one where to go, it seems that I went in a huge loop and got back to the beginning...

Hi, I feel like the camera should really be zoomed out, you can't really see where you're going and the enemies are unreactable, they also have visibly perfect reflexes which seems to make it impossible to hit them without taking a hit as well.

Hi, thanks for the feedback. The stars are obtained depending on the number of moves you needed to beat the level, this is supposed to be the "punishment" you were talking about but it seems that it isn't clear enough in game.

I tried and it didn't work ... :(

Really nice game

The game is AWESOME, really cool and well built.

Only problem i can see... you can't escape the instructions page...

The game idea is good, and the way its made too, it's easy to understand and I think, the only thing you shoumd add(apart of levels) is a little more diversity (not only island and whirlwind)

The graphics are amazing, but :

- You can't pause or exit the game

- sometimes the rocks spawn in the middle of the river, or in a way they can't be avoided, so you lose your score

Nevertheless, still a beautiful game :)