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kri5z

10
Posts
A member registered 6 days ago

Creator of

Recent community posts

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Love the art style, the game is challenging, but in a good way. You implemented the theme in a very unique way and I think it turned out awesome! At first, I wasn't sure which item would go where when I stole from the opponent some indication of that (some arrows pointing when you hover on steal perhaps?) could be nice :))). It might be just me, but at first, the "how to play" section felt a bit complicated, of course as you play you understand. Congrats, great entry!

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I thought the controls were fine and hacking the cameras to get a better view is a great idea. You really nailed the atmosphere as well, it kept me engaged until I could beat it. You have a good direction and foundation here. I hope you continue to work on it!

I feel like the art and the setting you chose complement each other very well! The game looks amazing, the background transitioning seamlessly as the days pass by is excellent. I'd echo some other opinions here and say the time between events could be a bit shorter, but the events themselves are well-written and fit the theme. Excellent entry!

Totally understandable. I think slowing it down a bit is the right call. If the game feels too slow, the player can speed it up whenever they want.

The game looks sooooo good. Everything feels polished (I also encountered the agent bug, but you already addressed it). Don't know if it's intentional, but not being able to select who to send on a mission takes a lot away from the experience imo. Other than that, super solid work, congrats!

Great entry! I like the concept and the idea of your money functioning as both your hp and the resource you spend on playing cards. The art is great and the gameplay is very intuitive. I know you're going for that old-time feel which is working great, but I'd consider adding some color to the cards for some extra eye-candy and ease of recognition. I very much enjoyed your game, deck building games are in so there's definitely a place for this. It's unique enough to stand out! 

A great spin on the theme, using time as a resource is an excellent idea! I enjoyed the platforming, though at times I couldn't tell what was an obstacle and what was part of the (otherwise amazing and very atmospheric) background. It's a neat concept, I think you did well!

I was locked in the whole time :D. Great realization of the whole concept in general. The art is great and the gameplay is very satisfying. It might need a tiny bit of tweaking as it might be too hard at this stage, but honestly if you leave it as is it's already a great game. There's definite potential here, I hope you stick with it :)).

I love the art style and the way you made the bosses. I enjoyed the dialogues too. Bullet hell is named aptly, it gets HARRRRD. Some form of indication that an enemy is about to fire could be nice, so the player could maybe plan their movement a bit. Overall, it's a great entry!

Vacuuming the floor has never been this exciting. Lots of fun, the first time I accidentally sucked up one of the patrons, I laughed audibly. I feel like the guards might need a bit of tweaking, they didn't feel too much of a threat, especially in the beginning. You have a great concept here, would love to see where you take it!