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Krawper

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A member registered Jun 19, 2025 · View creator page →

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Hey ! For a few days now, some background assets on the Craftpix website have a Unity version ! 

If you download them, you can get backgrounds with the parallax effect already configured if you develop a 2D game. 

The use of these Unity assets is authorized for the next game jam, a huge time saver for the creation of your game !

Here is a list of the first Unity assets available, the next ones will arrive very soon !

Thanks for your feedback, Driver !

Thanks for playing, Driver !

Thanks for testing it out during your Twitch stream ! I didn't think you'd give me such a good rating, I'm really happy. Sorry for the lack of gameplay, I was too focused on the humor part :)

Thanks, but not sure the driver kept his job after this trip !

Thanks for taking the time to play it !

That's it ! The Big Crush, the end of the universe that will take place in about 8 billion years according to scientists. So I didn't choose this long year at random ! Thanks for playing :)

Thanks Driver !!!

Thanks, Driver !

No joke, if I really put my mind to it I can make it a really awesome and complete game ! I really like this concept of a time-traveling taxi

Thank you, that's really nice of you :)

Thanks ! 1% gameplay because 99% focus on humor !

Thanks for playing,  Driver ! Your game is great too, you have a great chance of winning !

Thank you for your feedback, Driver !

Great work !

Congratulations on your game ! The art direction and concept are exceptional !

(7 edits)

Here is my review !

Important bugs

Double jump on the edges of the map

When you double jump towards the edge of the map while moving forward, the player remains stuck to the wall, and if you insist, you go under the map and remain permanently stuck. Since I couldn't find a pause button, I had to refresh the page and restart the game. Same problem on all the edges of the other maps and with the enchanted tree that must be destroyed at 2nd level.

Combat

We take no damage if we are in exactly the same position as the enemy. But we can attack and kill him.

Combat Improvements

  1. I find that the enemies have way too many health points, you have to hit them on average 10 times before they die !
  2. During a fight, we spend our time attacking, jumping to dodge, attacking, jumping to dodge, etc etc. Maybe add the ability to parry an attack, or something like that. 
  3. And there are too many enemies at the end of the first level ! It's really too difficult for the beginning of a game. So I pulled each enemy one by one towards me and I used the glitch of being in the same position as them to avoid taking damage and kill them, otherwise I don't know how I would have done it.
  4. Add a little camera shake effect when attacking or getting hurt, or something that adds intensity to the fights.
  5. Add a small knockback movement to the player when attacked. Maybe to enemies too.

Other Improvements

  1. Add better animation for double jump.
  2. Add a pause menu.
  3. Make the barrel shake slightly when the player taps it, accompanied by a creaking wood sound effect.
  4. Potion costs are sometimes too high for the small effects they provide. For example 600 coins is a lot for just 5 seconds of invincibility.
  5. In the village area, the wall in the background has a parallax effect that is a bit too high, I think.

Small corrections

Missing spaces on this text. 

Conclusion

Very good work for this demo Vladimir, you master many aspects of game creation with Game Maker Studio. However, you will have to improve many aspects concerning the combat, which I find is more frustrating than fun. I unfortunately did not finish level 2 because of the tree glitch that blocked me under the map, but I had also noticed in this level a place where I died without understanding why (the one where there are several platforms that self-destruct and with lots of spikes underneath). Good luck with the creation of your game !

Okay Kitsuniz, you win.

Well done, your game is really difficult ! My best score is 3:28.

Thanks ! I just didn't realize that you had to use the obstacles to get through the purple gates, and I was wasting a lot of time because of that. Banger confirmed !

Very, very addictive. I challenge you to beat my record of 5126.

Very good game, the gameplay is very fluid. Great work team ! But I'm not sure I understand how to play. I see at the beginning that you can buy other trains, and have more passengers, but how to do it ? And once finished, I always have this message "Test #91 failed". Did I miss something ? Am I stupid (very likely) ? Or is it because the game is not finished yet ?

Thanks ! No gameplay, no difficulty, but I'm happy with this result :)

Your game is really cool and really fits the Jam theme ! Well done !