I saw this on the SNHU disc and thought I'd check it out (Travis). Cool concept. Obviously, would be a fun idea to elaborate on, with the camera being an actual enemy, that switches to different enemies as you move throughout the level. Pretty funny concept.
kratum
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Thanks for your feedback. In my mind trippy is good, but that's a personal preference. The text at the bottom is only relevant when you are starting to get overwhelmed. And near the end its basicaly your only option as lining up becomes impossible as you slowly die. As the game goes on the words change faster because:
1. The longer you wait the easier the word is
2. As the game goes on, the VPN degrades faster, requiring that you type the VPN faster (ultimately leading to the lose condition)
There's also a "How To Play" button on the main menu. While making it we made a lot of jokes about wanting to see people try to figure it out without any info. It could definitely help to provide a step-by-step tutorial or even a brief video.
Thanks for your feedback!
https://kratum.itch.io/nano-blitz
You'll have to download it for the latest version. Click "Local Host" to start. Yeah, just throwing this out there to see if I can bounce any ideas before
moving forward. I was imagining an FTL like race against enemy where your "cash-in" as many allies as possible before becoming over run and moving to the next level. Any allies you trade in become currency for ship upgrades. I've worked on this for roughly 4 hours a day for about 5 months. It's my first game. It's not quite a game yet per say yet but It does have pvp functionality. There is a lot of generally rough stuff, I guess I mostly just feel like sharing, perhaps someone inspires me in a certain way :)





During the development, we used line traces as a helper for lining up with the cutout. To my dismay, you can't include line traces in shipping builds! I've added the game to replicate this with a niagara effect. Lining up should be easier now! 