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Krane9918

2
Posts
A member registered Aug 26, 2023

Recent community posts

(1 edit)

When it comes to the parry windows I think it would be most obvious if created an effect for failed parries just like successful ones and it would also help if the character changed directions he's facing based on the mouse just have him face the direction he's moving unless you want to add a backwards walk and run animation. And the reactive combat is great but maybe you could add a tool that allows for more proactive combat.

I saw a video of this game on youtube and I played it. Overall it's a really well made game with great mechanics. But I would like to have some more freedom when it comes to the base combat, your responses are very dependent on the enemy and I like some more options when it comes to what you can do instead of exclusively dash or parry. And I'd like it to be more clear when you're in the lag frames after a parry because they confuse me sometimes.