Neat game! Loved the art style. I think I was a little confused if I was defending the middle of the elevator of the crank handle itself but still very fun and creative idea.
kraftkan
Creator of
Recent community posts
I'm glad you enjoyed it! I love the idea of the different interactions of elements! Palladium is definitely an interesting one. The enemies were supposed to be sulfur atoms where if you hit them you would make hydrogen sulfide which is toxic and makes a rotten egg smell. I ran out of time before I make some assets for that but if I expand on this game I'll definitely have to give palladium a try. The control scheme and feel could definitely use some work and I like the idea of giving each control of different feel. Lots to think about, thanks for the feedback!
Very simplistic gameplay with a lot of depth to master! I really liked each of the weapons and how some of them changed the stakes of missing other than just losing a combo. Would love to see more weapons, and maybe a small indicator of the spin pattern of the weapon when the player mouses over it you can remember what kind of pattern it is since once I got to later enemies I couldn't remember what each weapon did sometimes. Loved the music and the sound effects really adding to feel. The lore bits were also a good read. All in all a great submission! Would love to see this expanded further!
Love a good fantasy number go up kind of game! The sound effects mixed of the dice and the smacking mixed with the art and the various upgrades made this a super enjoyable experience. Really wished the lag hadn't been there at the end but it was nice seeing that big pile of gold build up after getting all the upgrades. Hope to see more updates to this after the jam!
Maybe I'm just a sucker for games with 'little guys' as their main character but I loved the vibe of this game! The music was super good, it the movement felt very nice and the whole idea was very unique. The only critique I might have is to have an indicator/more telegraphing on the timing of the lasers, on some of those laser levels it was very hard to tell timing wise when the laser might hit again. All in all one of my favorite games from this jam!
Super cool idea to get done in such a short amount of time! Really enjoyed it although I couldn't get most of the spells to work. I think a tutorial for the spells or at least just some different colored dots for the starting and end points of the spells in the spell book would help clarify how to draw them. Loved the music too!
I loved the concept and the puzzles in this game! They really left me wanting to play more levels. I wish there was a faster way to choose which platform I wanted to rotate and which direction since most of the time I just held spacebar but other than that this game was a treat. The music was wonderful as well!
The idea is pretty cool but I think the animations need a little more polish to help add to the flow of the game. I think this game has a good baseline for being fast paced without being overwhelming. This just needs some more visual feedback to help the player juggle all of the controls without being too punishing for timing things wrong.
Also ran into a bug where some enemies would get stuck in the generator after attacking me and they could no longer be shot.
