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krabby.pabby

19
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A member registered Nov 11, 2019 · View creator page →

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That helped thank you! my specific issue was trggvat gur erq fanxr ba gbc bs gur terra bar, ohg V jnf gelvat gb qb gung gbb fbba.

Mind the gap is whacking me over the head with a stick! I've gotten the rest of the levels, do you have any hints? great game thank you for sharing :)

perpleggsing platformer, but eggsactly what I needed and that's no yolk

My bet is a broom closet but that's just my headcanon

Thank you for the hints! I was able to get to the end

Is this an error? Both designated squares on the screen are covered, I'm unsure if this just isn't the intended solution or if there's something I'm missing. Also, great game so far! I'm having a lot of fun with it.

fire collection! I was so sad when Flash's removal made these unplayable, so glad they're out there again.

Any hints/advice for the last 3 challenges for goat? Specifically the top right star proves to be the challenge for me with all 3 of them, but any advice would be appreciated. Also I love this game! You rock at grid-based puzzlers which is a genre I am very abnormal about, eagerly awaiting its sequel.

I had an odd glitch in the web version where the camera continuously fell if I clicked the window to make my mouse cursor disappear, but only sometimes? I couldn't tell what the cause of it was, but I enjoyed the game in spite of it.

I think a band-aid fix that might be helpful is adding plain text descriptions of the controls with the tutorials. The little pictures are helpful for more common mechanics but because of how specific these are just a static visual isn't always super clear on what it means (specifically for me moving blocks was an issue--I thought you just couldn't for a while, the right click icon seemed to me like it was meant to be used just to select a box).

As for reworking the controls as a whole, maybe something like logisim where boxes are locked onto a preset grid? Using different length "wires" between nodes could be a more intuitive way of staggering actions than using Do Nothing as a buffer. It would also negate the need for moving them, as any node could be just set back to empty using 0. Though I have no idea how appealing or feasible implementing this would be, as restricting the amount of space would force you to change the screen layout or limiting player freedom to a smaller space. The controls you have in place, while a bit hard to work with, do not add undue difficulty to the puzzles themselves, which were still a fun challenge per usual.

Another small note is that I kept getting frustrated with the automation of the order of connections (how you always have to draw New Thing and Yes first, and deleting a New Thing or Yes connection automatically turns the Old Thing or No into its opposite). If it doesn't mess with your existing code, I think an option to pick which one you draw when you ctrl + click the initial node would be appreciated.

Sorry for being so long-winded over what are ultimately minor gripes. I love this series, can't wait to see what you do next!

Fun idea! My worst score was on Fab, I got 87. Curious to know if there's a way to get a lower score.

cock

I loved the puzzle mechanics and the music was fun too! The only thing I really wanted was an undo button but it was still really fun

Very unique, fun puzzle. I loved it!

Ok so I didn't read the goal and that left me more than a little confused but this was such a cool game! So satisfying and short but still really tough

My high score is currently 32 and I literally made this >:(

ok but why is this actually fun? great music and very hectic, plus beautiful art

Small glitch

The bot spawned on top of me. Hopefully that wasn't intentional.
Stuff like this is why I want to be a game dev. It's so difficult, but just so fun too! I'm on my third run and I don't even want to imagine what the last level is like.

The history books will remember today as the day I unleashed my genius upon the world.

I hope you like carrots. (also this game is really fun)