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Kr3m

8
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A member registered Dec 03, 2018

Recent community posts

Cool thanks.  I'm just running the code listed in README.MD on the Github page.  I posted on the forum here:  http://tilengine.org/forum/showthread.php?tid=1071

Okay so I get this error the first time I run the 64 bit application which may have to do with my antivirus since it runs fine the second time, but all I get is a blank screen rather than having the TMX asset display.

The 32 bit app also compiles fine, but won't run at all as shown here:


I was actually using gcc from my mingw64 install, but perhaps that isn't right.  I'll try tcc and see how that works out for me.  Not sure if this is a mistake or not, but SDL2.dll is not in the lib folder for the 64 bit version.  I know I'm not mixing binaries though as I have two separate installs for the 32 and 64 bit versions.

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So my sample application compiles just fine, but when I go to run it, it complains that it can't find Tilengine.dll  So, I paste this file into the same folder as the executable, and I get this:

Also, I'm getting this when trying to compile using x64 instead of Win32:


It's fun to play, but terribly inconsistent.  One minute they're saying it's a virus, and the next they're calling it a bacteria.  It seems like the developer doesn't know that bacteria and viruses are two very different things.

I really dig it.  Was hoping to find some defender assets, but having no luck so far.  I'm okay with sound and programming, but suck at design lol.

Interesting tool.  Aren't you the guy that wrote one of my favorite casual games (Super Hexagon)?  I'm going to have to check out some of your other stuff.  I haven't gotten around to checking out VVVVVV yet, but definitely among games I own.  Not a lot of time for gaming these days.  Making them yes, playing them no.  You should check out the FlatRedBall project sometime if you're interested at all in developing in C#.  Very cool framework that works with MonoGame and the author is very helpful.

I feel ya there.  I wasn't too thrilled about having to install Windows for the first time in over 2 years, but it was either that or rewrite a lot of tools that depend on Windows specific frameworks (which I plan on doing just not now...)

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Any ports planned for Linux and Mac?