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kprakash

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A member registered Nov 03, 2017 · View creator page →

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Thanks for the feedback. I agree the controls are floaty since I basically just set the movement parameters at the start and worked around them.  As for the telegraphing of where you can and can't step I think I went a bit overboard with hiding the jaw traps.

We used Unreal Engine 4.23 since that was the last version with out of the box HTML5 exports. Second level seems to be a bit tricky for a lot of people but the way i did it was jump->jump->red gem->jump->dash->purple gem->dash. Thanks for the praise.

Thank you!

Yeah in hindsight, I seem to have balanced it around what I was able to do, which makes the difficulty curve too steep. Unfortunately I can't update the game during the voting period, but the feedback is appreciated.

The dash requires an A/D input during it otherwise a neutral dash just kills your momentum. A little bit unintuitive but it lets you momentum cancel. I will say that none of the levels require a neutral dash so it's easiest to hold A/D while dashing. 

Great concept, really liked the exploration aspects and it reminded me a bit of Azbu. 

Thank you so much! Would you mind letting me know how to recreate the out of bounds glitch?

Glad you liked it. Tried your game as well. 

The red gem resets your double jump and the purple one resets your dash. The way I did it was jump, jump, red gem, jump, dash, purple gem, dash. I think you actually dont need the second dash if you space out the jumps and first dash.