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KpPete

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A member registered Sep 17, 2023

Recent community posts

Seems a lot like age of war?  The last stage seems pretty overtuned unless I'm missing some extra card draw mechanic.  It's interesting but I'd really take a look towards age of war to kinda see the directions I'd go.  I like the rogue-like aspect of it, don't really enjoy not being able to summon everything in a ball though makes things like archer just pretty bad all things considered.

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Needs better descriptions for the levels.  I get the clear conditions after a couple of times but it still seems vague.
like im on the "easy clear" one with all pink and red.  ive made all accesible both pink and red, neither clears so not sure.

Awh no final boss wtf?

This shit goes hella hard.  Would love to see more bonuses for combo focusing towards higher gold income in fights.  Everything about it is super fun though, just wish it was a little bit longer.  Even if its a lot of repeats of enemies etc, or you can only take one skill to the following zone with increased difficulty.  

Regardless Fantastic stuff, almost everything has an amazing use in combat, from smoke on bosses, to pre trapping, to lightning sniping one hp archers, and freeze buying the time neccesary on the later portions where one hitting is no longer feasible unless you're prepositioned.  

Also sidenote/appreciation for the ability to hurt yourself for gold being a consistent location to travel to is a lot of fun for a more difficult but well funded run.   With a few more locations other than fights in the mix I can totally see this working out in a fantastic classic roguelike progression, would love to see that realized!

Amazing game!  Love the aspect of overheating to prevent the overly greedy.  Would love to see Mobs doing more damage in the future and heat being more of a threat.  Super fun and totally get why it is the way it is as a demo, but excited for the future of the project if you keep going!