why the ubercool camera control though
kpaftpablo
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A really fun game ! Controls are well done, mechanics are good and satisfying :D. The only issues I can find are that the velocity you can get in the air after a neutral jump is a bit too high which makes it difficult to land precisely (something that could be necessary if you're willing to make even smaller platforms in the future :)), and the other thing is that in a few levels, mostly the first ones, platforms are a bit too close to each others which slows down the gameplay, but I guess this is just some details (っ◕‿◕)っ. Except for that, the game is really interesting :), I would say it kind of feels like speedrunning celeste but in 3d (⁀‿⁀)
Good Job ! Hope you'll keep improving it ツツ
EDIT: I also just noticed a bug which makes the hook disappear when a "honeycomb platform" does, I guess ;)
I really like platformer games and I also enjoy sometimes playing rhythm games. For months, I've been asking myself "why isn't there any good platformer rhythm games". But this morning, I just remembered that tags exists on itch.io. I've honestly never had so much satisfaction playing a rhythm game, everything is perfect, the music, the gameplay, the art style. And I also really like the "geometry dash like" moments :)
Thanks a lot for making this game ツツ
I really liked playing this game, however, there are some aspects that I would have changed. For the collectibles, I found that gems weren't particularly interesting since we only collect them in order to complete the level at 100%, but compared to a collect-a-thon, in that case, I don't necessarily find it useful . I'd rather use something like the strawberries in celeste. I was also sometimes a bit frustrated with the checkpoints, they felt a bit weird. And finally, some obstacles felt a bit hard to overcome, although it's the beginning of the game. These are some minor aspects I didn't really like, but still, your game was actually really fun to play ! Thank you for your work ツツ.






