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KotieDev

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A member registered Jul 04, 2017 · View creator page →

Creator of

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Hey man :D I've just played the game and wanted to give some feedback. These are in no order of prioritization but instead when I found it.

  • On Ultrawide, the UI doesn't scale well. E.g. the logo is going off screen and the tabs in the settings menu (3440x1440). Same goes for in-game with health and such.
  • Default FPS cap of 60 feels weird for those of us on monitors with higher hertz. Maybe set it to what the monitor/current resolution is at?
  • Animations feel so nice and smooth.
  • Shooting your gun and getting kills feels satisfying. The ding sound adds so much.
  • I like the enemy design. I actually felt stressed when the exploding ones came out and the one that teleports.
  • I managed to get myself killed in round 9 by clicking F on a crate which gave me an item. I wasn't sure how to get rid of it. Spamming buttons didn't seem to do anything (did I miss something?)
  • Clicking the main menu button after dying reset my resolution settings (I changed to 1920x1080 but it went to 3440x1440 once I went to the main menu). The settings menu still said 1920x1080 but I had to swap away from it and back for it to get fixed.
  • Main menu "Forum" button really should say something like "Feedback Form" or such. I just noticed it as I was typing this message. Going back into game after fixing this reset it back to ultrawide.
  • Once I unlocked the part of the map where you put 2 things in, I had some lag spikes occur a few times.
  • Round 14+ feel very challenging. I wasn't sure what weapon I could have used. Didn't manage to use the grill.
  • Finally, I saw a few comments about sliding. I don't think the game needs it since you can jump sideways for faster speeds.

I played 2 times. I honestly will play more :D Would be super fun with friends but I do realise that's massive scope. Keep up the work.

Sick game. The intro was great and the vibe is fantastic. The fact that this was made quickly is even crazier. Hope this gets continued :D

Really cool game. With some quality of life updates, I could see this making a cool steam release. I would personally slowly introduce automation and make that the ultimate focus, essentially ending up with the player building a factory. I'd suggest making the map smaller to avoid having to run around so much for different NPCs and maybe even consider just having 1 NPC with no daily limit. The daily limit makes the game feel time-gated. I could imagine this being harder to balance once someone has a big production going. I didn't get too far with building as it was a little grindy but I might give it another shot. Hope you continue this!

I like this one. I feel that the puzzles were quite nice. I especially like that the game introduces new puzzle elements over time. I feel that how they are displayed could be different instead of just a massive floating piece of text with some on the ground as well. Overall, having 1 button for rotating with would also make it a bit easier compared to remembering the 3 axis

Really good game. I could see myself play this for a while with a few hotfixes and I definitely could see you aim for a steam release for this (maybe with a different name for better SEO). One issue I had was that I upgraded how fast I get water bottles and it seemed to slow it down, making me feel soft-locked. Hope you continue this as it's addicting. Maybe even an ascension system would be cool

Great game. I really like sailing around to catch more fish and aim for bigger ones. I think some of the controls could be easier (e.g. could use the same button for casting and reeling in) but overall I enjoyed it! Would love to see more parts to the shop and it would be even cooler if you could play this with friends

Other entrants can vote and the overall votes will decide the winner. I personally find that usually, WebGL builds get more plays but I doubt that means you don't have a shot :D

All engines are allowed

You are correct. No secondary theme for this jam

Do you have a plan for this? I am very very interested in your assets for an MMORPG I am working on. I'd also love to commission custom work if you are ever available for that (once my game is more planned out)