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KotieDev

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A member registered Jul 04, 2017 · View creator page →

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Sick game. The intro was great and the vibe is fantastic. The fact that this was made quickly is even crazier. Hope this gets continued :D

Really cool game. With some quality of life updates, I could see this making a cool steam release. I would personally slowly introduce automation and make that the ultimate focus, essentially ending up with the player building a factory. I'd suggest making the map smaller to avoid having to run around so much for different NPCs and maybe even consider just having 1 NPC with no daily limit. The daily limit makes the game feel time-gated. I could imagine this being harder to balance once someone has a big production going. I didn't get too far with building as it was a little grindy but I might give it another shot. Hope you continue this!

I like this one. I feel that the puzzles were quite nice. I especially like that the game introduces new puzzle elements over time. I feel that how they are displayed could be different instead of just a massive floating piece of text with some on the ground as well. Overall, having 1 button for rotating with would also make it a bit easier compared to remembering the 3 axis

Really good game. I could see myself play this for a while with a few hotfixes and I definitely could see you aim for a steam release for this (maybe with a different name for better SEO). One issue I had was that I upgraded how fast I get water bottles and it seemed to slow it down, making me feel soft-locked. Hope you continue this as it's addicting. Maybe even an ascension system would be cool

Great game. I really like sailing around to catch more fish and aim for bigger ones. I think some of the controls could be easier (e.g. could use the same button for casting and reeling in) but overall I enjoyed it! Would love to see more parts to the shop and it would be even cooler if you could play this with friends

Other entrants can vote and the overall votes will decide the winner. I personally find that usually, WebGL builds get more plays but I doubt that means you don't have a shot :D

All engines are allowed

You are correct. No secondary theme for this jam

Do you have a plan for this? I am very very interested in your assets for an MMORPG I am working on. I'd also love to commission custom work if you are ever available for that (once my game is more planned out)