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koteynick

18
Posts
3
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13
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A member registered Dec 23, 2018 · View creator page →

Recent community posts

phew, seems like I’ve fixed that, completely reconfigured my rig, I’ll write later when I’ll be sure that everything is ready =)

yea, I have a separate macbook with windows installed and OBS, Cpu-encoding, good quality, it was specially configured to stream from a capture card. I’ve done that before with Steam Deck, but today… oof, I’ve burnt out while trying to fix it

Shuut, sorry, not today, my setup misbehaves completely =(

stream will be mostly in Russian, my English kinda sucks xD

Hello devs! So many interesting games were created here!

I plan to stream a gameplay and review for all games (hopefully)

You are welcome! https://www.twitch.tv/koteynick/schedule?seriesID=afdc0f0f-9e55-47c3-a371-0452259e159f

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Whoa, that a really interesting mechanic! One thing that bothers me – it is controls. I would like more A/D and Arrow Left/Right And Down for drop

(1 edit)

https://mastodon.gamedev.place/@jn3008@mastodon.social/116896980336973943

Core loop is great! It works!
The rest is fine tuning, yea

Yea, at start I were planning to participate in jam myself, but i have other priorities for now. But jam is quite interesting, I want to learn C/Zig thru Raylib. So I decided at least participate in project review =))

looks cool, but I dont really understand what to do with numbers =)))

Quite polished! I like the sound design and simple animations, UI looks cool!

Quite polished! I like the sound design and simple animations, UI looks cool!

I think help should close on "esc" =) 

hmm, seems like it just not working on my side (firefox)

It really clicks! Great and polished realization!

I like how tiles are reacting to mouse

What I think could be improved it is a restriction of turns, it's not obvious. I think it player's goal was to merge all hexagons in certain way it would be better It really reminds me of that little linkedin puzzles that I'm addicted currently =)  Great work!

damn, sorry, I'm new to Itch.io and dont know where I should post what. I've just posted the same thing as comment here, in game and as review LOL

It really clicks! Great and polished realization!

I like how tiles are reacting to mouse

What I think could be improved it is a restriction of turns, it's not obvious. I think it player's goal was to merge all hexagons in certain way it would be better It really reminds me of that little linkedin puzzles that I'm addicted currently =)  Great work!

Oh, just noticed that was actually in FAQ

Thanks, I feel kinda dumb asking that questions =)

Does that mean that game should create a 720x720 window? What's about game internal resolution? Could it be a 180x180 game stretched to 720x720 for example?