no way to escape the inverted world, no. closest thing to escaping is entering the backrooms' poolrooms route from there, but that locks you in the backrooms
koshkamatew
Creator of
Recent community posts
Shadowlobandi made a guide, its still quite confusing in 0.3.3 and will be easier to get in 1.0.0 soon, which i've made great progress on.
Here is his guide for the current version:
Nice Ending (Ending 69): Go LLRR in the forest and grab the glasses there, then flip switches across the map in the order of Beach, Mountain, Drip City, and Town. Then go and touch grass exactly 13 times and you will find a Device, place it in the field, go to the Ice Cream Lab, and go to the new opening (yes i question this decision too) then go back to the Weird Shack and grab the new note, then place the device on the cube you found. (Door code is 2692)
i tried to make all the stupidly difficult easier, like adding several possible routes to take for some of them, or making the obscure puzzles more obvious for others. the opposition ending is one of them, it will still require a couple restarts, but it will be way more clear on what you have to do in 1.0.0
hi, people still play this from time to time, yes. this is also part of the reason why i want to make a big update that can let people relive some of the original experience.
when i first announced this, i wasnt working too consistently on it, but i have picked up the pace and am aiming to get it fully done in Summer 2025 as early as possible (BUT THIS IS NOT A GUARANTEE, IF IT ENDS UP BEING TOO MUCH, UPDATE WILL COME OUT LATER!).
i frankly have TOO much planned for this update. the game is gonna stay in its text form as opposed to my original plans, but there is a lot of new content to add and i cant even put it into perspective. all the stuff could have easily been like 5 standalone updates at the very least
so far ive been working on purely getting the "not new" content done. im polishing most of the game and am currently revisiting every single line of text and rewriting stuff along the way to make everything higher quality, fix the bugs and typos, and give some simple descriptions to locations cause "you are in a town" "you are on a road" etc. is pretty lame. ive also rewrote a lot of the lore parts to set myself up to properly connect them with the new content, because 0.3.3's lore is a big, unfinished, disconnected mess
ive also done a bunch of other stuff like revamping the inventory system behind the scenes to make my own development faster, adding a stats screen to the end of the game or adding rarities to endings and achievements (still work in progress)
TLDR changing the way the game looks
im approaching the point where all of my plans there are done and i can start adding the new locations and content i wanted to add, which there is a couple, since i wanted to revamp some older places and close off all dead ends, like finishing the forest or the mine, as well as adding already promised locations like the void updated or the mansion. so in essence, all is well, and the update will come out in the summer, but i cant promise a specific release date or a narrower time frame cause im unsure of how long it will take me to finish working on everything
Hey, you can download the game's .ink file etc. on my discord server! https://discord.gg/8exmdg9
Ever since 0.3.0 came out, the game has been made somewhat open source where all the versions can be downloaded and modded/looked at OTHER than some specific, important ones in terms of gameplay/lore and the newest releases for a couple of weeks
Is there any way to uncap the fps in the downloadable version? Playing in 60 fps isnt really noticeable on easy or normal modes, but the second you switch to hard it becomes hard to time things. The browser version running at 120 fps makes everything way much easier, and i was able to beat every single highscore of mine on hard in 1 try. You should make us able to change the max fps on the downloadable version.


