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A member registered Aug 22, 2018 · View creator page →

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Recent community posts

Thank you for the kind words. I'm glad you enjoyed it.

Thanks for the feedback.

Thank you so much for playing. I'm glad you liked it!

Thank you so much for playing. I'm glad you like it.

Thank you for your feedback. Yes, I agree that the primary problem on this is that the solution is unclear and confusing. Most people don't find it. This will be my focus if I get around to update it. Again, thank you.

Thank you so much for playing! The crashes are intentional, but I can see them getting annoying. I'll redesign this mechanic when i get around to it.

Thank you for the feedback. Yeah, the crashes are intentional, as they are key to finding out the ending of the game, but I totally agree that the mechanic is poorly executed. To beat the game, think of what I said previously and the hint on the "README!.txt".

Thank you for your kind words!

That feeling when you're told a boss is unbeatable and you still try to beat it. I may be biased because I utterly love Binding of Isaac and Enter the Gungeon, but this feels great! I'd love some background music on the dungeons. Game breaking bugs or not, what you did here is amazing!

I had a good time playing this one. It's overall a really cute game, and I like how the stages get harder as time progresses. I find that the art stage starts off a little too slow and takes a bit until it picks up. Other than that, awesome stuff!

I really like how cute the game looks. It has an impressive variety of hazards and mechanics, and an awesome boss fight that I wasn't expecting.  Adding an attacking animation to the main character could help it feel more fluid, and some more sounds and music could make a big difference. Regardless, I had fun playing it.

The visuals are lovely and it's pretty fun to play. It does feel a little hard right off the bat and the upgrades are a little too expensive. A simple background music would also be great here. Other than that, you did a great job.

The visuals look nice, especially the background. The jumping feels abit unresponsive at times, perhaps you receive the player's input through FixedUpdate instead of Update?  Regardless, you did a good job.

Really great game with a high level of polish. The guns feel amazing, especially the sniper. The only suggestions would be adding some animations (like a walking animation to the player) and more enemy variety. Other that that, great stuff!

Quite a fun game. Sprites and menus look nice, and the combat works well, with some cool animations added on top. It gets quite difficult at the end, maybe if the artist could heal your other teammates it could help. Some sounds would also make it cooler. Good job!

Damn I love this mix of 2d and 3d. It's great! Sound design is also good, but some background music would make it even better. A short and sweet game, good job.

The consistent pixelated look of the game through the fonts and sprites looks neat. Gameplay works fine but the square looks clunky while moving. Sounds and music would help the feel of the game, so I'll look foward to that update!

Interesting concept.  Having a CPU to play against would be cool. Commands are quite hard to remember, so having them on the screen or having some sort of intellisense autocompletion would help. Interesting game nonetheless.

I like the visuals in this. The way the clouds move in the background is neat. Some sounds and a simple background music would work wonders here.

It's really cool how you managed to implement three games so distinct into one without breaking the theme. It feels like you're going through that person's projects folder. Music is also lovely.

Really nice sprite work and animations. Wall colliders were kinda janky and the player's movement animation didn't always play. Still, pretty cool game.

Interesting mechanic. Movement speed and mouse sensitivity were a little too low.