Pretty neat game! Took me a while to beat it on hard, but was quite satisfying to do. Really wish you could skip the intro to the fight though, and the attack spell didn't feel very useful compared to defensive one.
Favorite spell was "Malice Aforethought"
kornodd
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Thanks for the feedback! We have pretty different views on rank mechanics in general, since I think that they allow for more dynamic dialogue between the game and the player, and a lot of games I love use rank and use it really well, like Blue Revolver, ZeroRanger and Godhand. Something like extra spells in Imperishable Night could be viewed as a similar mechanic in the context that you are describing. It basically rewards you with more game for better performance.
I do agree that I can still improve on the way these mechanics are conveyed and contextualized though. Ideally I would like to make it so you can feel the opposite - finding out that there is still more to the game than you initially thought. Additional enemy waves from quick kills serve the same purpose.
Thanks for the feedback! Yeah, I want to add tate to game options at some point, and I'll try my best to have replays and online leaderboards as well. Scoring will get quite a few changes in the future, demo release was really helpful in seeing how people compete with each other and push all of the systems of the game.
