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Kori238

9
Posts
A member registered Apr 10, 2021 · View creator page →

Creator of

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I think the movement is a bit to fast for a 2-player game and the players often get stuck on eachother, due to the fast movement in air, if walking into a wall with no ground below it you wont actually fall and if the characters are stuck on eachother the attack doesnt work. I like the multiple platform heights and drops in the map which gives nice movement variety.

(1 edit)

Thanks for the review! Unless the game is bugged, the dash is used via shift OR middle click and the reflect duration should be synced up with the animation, but, I agree holding E is a nice suggestion. You should be able to reflect lasers back into enemies. The reflected projectiles and lasers are shot towards the mouse position, We hope to explain this better in future versions

Jake Edwards 2117937

(1 edit)

Thanks for the review! The block faces towards the mouse position as the reflected projectiles and lasers are shot towards the mouse. We hope to make this clearer in future versions

Jake Edwards 2117937

(1 edit)

Thanks for the review! In regards to the block: reflected projectiles and lasers are shot towards the mouse position and the way you face during the block depends on if the mouse is on the left or right of the player. In the next version of the game we hope to communicate the controls better 

Jake Edwards 2117937

(1 edit)

Thanks for the review! most of the mentioned improvements/bugs have been fixed in our latest version and will be uploaded on Monday before the Game Development module :)

-Jake Edwards 2117937

Rage inducing, very difficult or maybe I'm just bad. would be nice to have a variety of levels to choose from but that's probably out of scope

Very fun and nice variety but I think the difficulty increases too fast and I don't like that the 'Jump' minigame begins with a spike before you see the player

Space bacon is the new aimlabs!

It would be nice if when a certain number of pigs are on screen the game ends or maybe I'm just too good at space bacon.

I think the perfect hitbox feels a little too early but the multiplier system is engaging