Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kopi-ta!

2
Posts
1
Topics
1
Followers
A member registered Jul 20, 2024

Recent community posts

When I switch to another tab in the same window as this game and then return, the animation of the sun/moon is out of sync with the game's actual day/night cycle. I suspect this is because when the tab containing the game is not the active tab within the window, the game logic "runs" while the animation does not. It does go back to normal when a new day starts and the phase can still be determined by which resource is currently being produced, but it's still noticeable.

I'm not really expecting a fix for the next two weeks since from what I remember updates are forbidden during the voting period according to jam rules, but the game receiving one after that period would be nice.

Here's the best I could do. Aiming for the top grade was a nice little challenge, although the amount of movement I had to do near the end got annoying.
I don't think there's much that can be done beyond this - I was pretty careless in some areas but every optimization I ignored except for the 25k enemies (I'm not sure whether this is possible while getting all the x2 elixirs, though I believe it to be. I didn't track my pickax uses.) would barely affect the end result. Feel free to prove me wrong though.