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koougs

12
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A member registered Mar 01, 2018 · View creator page →

Creator of

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Felt quite good to play. Art and sound design was very good as well. Extremely impressive for a first game jam. Only thing I wished for was a key rebinding system because I have a 60% keyboard. All in all great game and good luck with your future projects!

Each of the games were great and full of surprises. Took me a bit to find the maze mini game but I think I got lucky that I was having fun with the knockout mini game trying to see how many empty blocks I could spawn and accidentally finding the maze. The shooting game gave me a chuckle with trying to shoot the last letter, diabolical. 
 Great experience, thanks for making it!

Idea is pretty great overall, but oh boy is this a difficult game (at least for me). Really liked the jump mechanic and I thought deleting the whole floor with the delete spell was hilarious. Well done.

Cool game! Loved the walk animation as the crab and the cloud of ash coming from the volcano was a neat way to check how much time was left. My favorite thing though was probably figuring out (because of the sound of the traps going off in the distance) that you could lead the dragonflies into the plants and trap them. My only wish was if the orbs were more visible. All in all great game.

Haha, was worried that the game would be too easy (did not want it to be too difficult or frustrating either) and players would not see the monster (we ran out of time for balancing/fine tuning). I am glad you gave it another try! Caboose (team programmer and small cappuccino enjoyer) put a bunch of work in making our monster/duck and didn't want players to miss out. Thanks for reporting those bugs, and thanks again for playing our game.

Great game! I ended up playing this with a friend that happened to be watching me, which saved me from the number puzzle, lol. I really liked the word puzzles/clues from the journal entries, especially about the other alchemists (me and my homies hate Belinthor), felt like natural world/lore building. Enjoyed the cozy atmosphere and I think the 8 bit sounds added to that. Crazy impressive that this is your first game learning blender and 3D. Congrats on making a great game and looking forward to more.

Something about the name of this game speaks to me, probably cause I drink lattes all the time XD. I like the 3D assets and the idea of serving coffee with a physics system in a medieval/other world sounds intriguing. I can see this becoming a fun and unique game.

Congratulations on finishing your first game jam game, especially as a solo. I liked the dash mechanic and the bouncing slime, solid ideas for a platformer. Good luck with your future projects.

Super cool and creative! Very impressive for a first time game jam, and it fits the theme very well. Not sure if its a bug and/or if space-bar is supposed to reset the player to their start point, but pressing space-bar repeatedly seems to bug out the player and create more of the bird chirping sounds. Good job with this jam and good luck with your future projects.

Great chemistry with the art and the music; was giving epic medieval/dark fantasy vibes. UI was quite good with its visuals and sounds. A great game all around.

I really enjoyed bouncing bullets off of the walls as the rifle, and the recoil physically pushing the player back was a nice touch. The gun models look good and I liked the particle effects you gave them. Wish I was the shot gun for floor 12.

Thanks for playing! Glad you enjoyed it.