I had fun figuring out how to animate the expressions :D Thank you so much!
koolit13
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Wow, I’m in tears. While I had some trouble following the story, the emotional beats hit me hard. I’m in awe of the stargazing visuals … coincidentally, the vastness of a galaxy has been top-of-mind for me, too, while creating during this game jam… it struck me to see someone else make that connection to the artistic process. We must be drawing from the same truth ^^ I was close to overlooking this game and am grateful you called attention to it in the discord. It deeply resonated with me and has been a standout experience during this game jam. Thank you so much!
This was such a fun visual novel!! I love how dynamic the narrative was, from the hilarious gags to the moving scenes of being inspired by Dr. K. This game a lot of heart and I applaud all the work you put in. It really encompasses the experience of discovering HG and growing as a person. You had me rooting for Morgan all the way :)
You guys have a good grasp on player psychology! The game really draws you in with intriguing characters and a mysterious circumstance. Those elements along with the well-designed puzzles had me invested to play until the end. The messages that pop up when resetting also kept my morale high so I could push through my failed attempts. Super great job designing all of that. This is one of my favorite entries to the jam for sure!
The opening sequence was fantastic! I’m a huge fan of the music that set a great mood for the game. It was fun to simulate a day in the life of Morgan, though it wasn’t clear all the time why certain actions were grayed out. I never had the option to meditate or yoga which the dude really needed lol Got a favorable ending, though! Good work!
I like the atmosphere of the game! The world design is very dreamy. The platforming was super hard for my noob self. I’ve tried a few sessions to get through, but keep falling onto those darn spikes haha I also relate a lot to your Morgan in procrastinating art projects and wanting to nap instead :P
Thank you for sharing your interpretation of the ending! It’s been interesting seeing people’s reactions to it :O
The sliders are a bug. It amuses me that the progress bars ended up that way, but oh well. There is a route where your relationship status changes if you’re curious :)< But don’t let me pressure you into getting into a relationship. Society does that enough!
Congrats on the team’s first game! The interactions between the parents and Morgan were sweet. I also really locked in to catch those fish lol I liked the character art a lot - if there was a version of the fishing screen that incorporated Morgan and the dad in the background, I think that would make the game look really cohesive! If you guys update the game, I look forward to playing it again!
Ooh, the ending got me haha I liked your GUI and different backgrounds. It was a neat idea for a story that I could see being elaborated on more! Maybe with in-game choices, or even different routes depending on how many times a player reaches the end (if you’re familiar with renpy’s “persistent” game features). Nice job!
I like the game concept a lot and really appreciate the walkthrough at the beginning! I do wonder if there could be a feature implemented that gives the player a bit more to do while waiting for game decisions. It felt a bit odd staring at the screen waiting for something to interact with haha I unfortunately ran into the countdown bug others have mentioned. Nonetheless, I’d look forward to playing this again if that issue is fixed!
It’s a nice start to a bullet hell shooter. I think making objectives more clear for the player within the game interface would really enhance what’s already there (onscreen directions or a pop-up box, for example). It’d also be nice to see more indicators that the game is progressing and the player is doing well. That could guide the player to what the exact win condition is and a sense of achievement.
It’s so cool how this game emulates neurodivergent thinking. Gameplay is creative and addicting - I’ve spent a lot of time trying to get through a lot of the levels. There are some glitches where some words are getting grayed out when they’re needed for solving the puzzle, but it’s understandable with how complex I imagine it is to code all these word combinations/hints. I overall enjoyed the experience of playing!
Hooray for rhythm games! I think pairing music with the detective theme was a nice choice. I was a bit thrown off that the characters are not overlayed onto the background (hopefully that’s not just a bug on how it’s loading in my window?). Some reformatting of game elements, like using the space effectively and making the sprites scaled to around the same size, could make the game look more polished. Nice job!
Superb job for your first game jam entry! The key feedback sound was very satisfying and the rhythms were fun to tap to. Maybe some more visual distinction between the greats, goods, and okays would have been nice (Maybe you could pull from Morgan’s color palette?), but that’s a super nitpicky comment! Overall, loved this!
Your reaction to the game means so much to me. Thank you <3
*SPOILERS* (I can't figure out how you did that spoiler text XD)
In my headcanon, Morgan's technically not alive. They can't exist outside of the game itself. The script meant to hint that they're a self-aware video game character that knew their dev-written fate (parting ways with the player, but not necessarily dying haha
Really appreciate the thoughtful feedback! Point well-taken on the ending. The events were meant to draw from the Game Jam themes, but I see that without that context, it comes out of the blue. Also, what an odd bug you found with the progress bars, I'll have to look into what happened there with the code. Thank you so much for playing and sharing your experience!
The art and writing really drew me in at the beginning. It would be neat if the theme of not getting things done could be incorporated more throughout the levels, like if you could read Morgan's thoughts on what's distracting them as their health go downs, or if the bullets were more a visual symbol of their distraction. Small details like that can make the game feel really cohesive and aligned with the theme. Definitely understandable if the team just didn't get around to it, but I also would have loved to see more of the writing for the ending! Morgan could reflect on the triumph of overcoming their negative thoughts, something like that. It could make an even more rewarding player experience for beating the last boss. Lastly, if you all plan to iterate on the game, consider ways to throw bullet hell noobs like me a bone lol Maybe life/time packs could be available on an easy mode! Hopefully I'm not coming off as overly critical - I did enjoy the game a lot and appreciate all the love and effort you all put into this!
Much appreciated, Robb! I loved reading your story posted in the Game Jam discord channel. I would have never guessed that Ruby's Resolve was your first game with how excellent it was. Thank you so much for persevering and bringing that part of yourself to the community, developing a game that's been fun for so many. I look forward to supporting your future work!
