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Konsumopfer77
Creator of
Recent community posts
First of all, pretty cool art displayed in the exhibition, also the setting is really cool.
That said, its pretty laggy and you forgot to place a colider at one wall, so players can walk trough and fall out of the world.
My best guess how to improve peromance would be to check if some of the used materials care causing it or if the images displayed are too high resolution.
Oh yea, i totally get it, it always becomes more linear then planed :D
Doesn´t have to be a bad thing.
Hm... maybe an easy way to give the player the feeling their choices matter is to put visualisations in the dorm room. Like depending on what classes you pick, there could be things related to the choosen topic. Books for american literature, old movie posters for that class related and i have no clue what would fit to computer science :D but im sure there must be things.
Cool concept!
I think the small dialouges with the bat-companion add so much more depth to the experience, really nice.
I was kind of stuck for a while in the abandoned school level, because i iritated by the two massive light sources where you kind of disapear behind and because it took me a while to understand you are not supposed to find a way trough the wall that is in front and only half visible or really short in height.
maybe a bit unlucky level design but the rest i quite enjoyed.
Its a really cool game you created there!
PS: there is a glitching piece of wood in the beginning with no texture or a weird white material (?)










