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Konstei

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A member registered Aug 04, 2025 · View creator page →

Creator of

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Thank you! I do understand it would be difficult, but I did want it to require a bit of immersion and not be just a game that lets you hand-wave it (or at least that's the plan for the completed game).

To be honest, I have thought of something similar to a map, or maybe a multi-screen view for multiple planes at the same time, but I remained with this just for the mechanic, where you have to remember the rough outlines of the map. It's also the reason for which I have kept the top-down view, that being that it makes things easier.

I was looking into ways I could communicate the surroundings without it being too heavy-handed, just a slight nudge.

For level "B", that's entirely my fault, I was using it for other purposes, but it remained in the code as a sort of open-world level.

The spots for planting flicker on hover, plants cannot be planted at all, for some plants the option of planting it doesn't even show up, ash even disappeared at some point (from 3+ to 0), corruption doesn't seem to do anything, you implemented to throttling whatsoever for scattering ash, so I can just spam it until it goes from 100% to 0%. This is genuinely bad, and I will be honest and say that I would not be half as critical if you actually did it by your own hand.

Are you sure there has been no AI used in this project? Specifically, not for the cover image's source?