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Konstantin

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A member registered Feb 14, 2025 · View creator page →

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satisfying gameplay, and good sound, except for the slightly annoying destruction sound. The art is cute and engaging. event used some destroyed state art, nice.

sound plays from beginning on each new stage, so annoying. The gameplay is fun and interactive. I played several stages.

picking up your ammo with a magnet is a genius idea, I had a ton of fun with that. The pickup was not always working as expected though, sometimes multiple right clicks from close up did nothing.

jumping out of the train was fun, didnt understand the rest of the gameplay honestly. Music is good, I liked it.

I enjoyed your entry const346, had nice puzzles.

i made Project Moonbase:
An irony infused moon exploration adventure:
 https://itch.io/jam/gamedevjs-2026/rate/4507818

liked the puzzle mechanics. nice one

the music is so stressful, I had to turn it off. Nice touch with the wall driving.

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great to hear you overcame the level 2 bug that leads to level 1.

The ground is covered with blood on my game, damn. I think its an interesting idea to combine narrative with an platformer. I love that you dont have to start all over and have checkpoint. Great execution on the overall estetics and sounds. Only the later text where not that interesting to me anymore as the game is hard enough to play and you want to jump over things and not stand still to read the next text. Its taking the fun and action out of the platformer. maybe those are contradictory concepts?

nice mech gameplay, I love the immersion. really satisfying to kill bugs with the gatling gun.

such a well crafted game, smooth controls, nicely non-obstructive sounds, good music. Detailed world interior. Even a somewhat challending Boss. Great work really. overall clean execution

promising setup, you could add sprint to make it more fun to explore the area

I had fun, even though the graphics are very raw and no sound. Sound would have made it much better, but the core concepts is fun and engaging. The nuke was unexpected.

I got huge lags on my gaming laptop that can easily play latest CRPGs with highend graphics. No fun like that.
The UI and game look look fantastic though

The intro is hilarious. Well that's how it happens, bugs get introduced when you go make a coffee.

thanks, nice review, im honored

sure we, can, just anoter 12 reviews from each participant

only if I cant proceed and the game has some appeal.

fantastic atmosphere, music and art. 5/5 there, only the sound effects i didnt like much.
Game got me hooked with the perfectly mirrored fallout vibe or cheerful 50is music and UI

thanks, Im glad people are enjoying it.

reminds me of "I wanna be that guy", such gameplay is very frustrating as it gives you no fair warning.  I get why people do like it though, they can feel superior if they have learnt from their "non-mistakes"

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Also found Snip & Spin, really big potential for this game
https://ca1vinat3.itch.io/snip-spin

I do plan to continue on that path and create an episodes like narrative driven game out of that. Currently I am gathering ideas for mini games and story arcs. 

If you want to know how it continues feel free to follow me, I plan to publish the demo on Itch.io

I do have sound on brave and firefox, maybe you disabled it somehow, maybe your OS, or you have some headphones pluged in that wire your sound to another device?

wow, I didnt notice it is a 2d environment, thats crazy. I just got the idea from the enemy sprites that turn like a billboard.

This game has a very unique flair, I like it. since the enemies are billboards, is the rest of the game 2d too? or is it a 3d game with 2d enemies?

I feel ya, Its like the constant jumping or knife wielding in counter-strike or other walk to target games.

thanks for your very honest feedback and a complete duplicate from my other submitted game... Nice troll

damn, so satisfying music.

thank you for your honest feedback

arabic as default language? Icant even navigate the main menu.

Reminds me of the good old MS Dos gaming era. Smooth drive control fun to play. Only the 8-bit music was annoying me after 30seconds of play.

Funnily I can't reproduce this bug on my machine with Chrome browser, but another player reported the same, its fixed. Thanks for reporting it. 

Yeah the release jam version has a bug on the Reward screen, if you hit the next stage button on the second stage, it leads to stage 1, you can bypass it by using the stages button in the bottom right, where you can select the next stage.

Thats a bummer on my side. I thought it was done and polished. But my last changes on the editor created a level-naming bug. I have fixed it by now.

I am happy to have joined too, my ironic take on wall-e has spun up into a weird but funny story game. I didnt even expect anyone to enjoy it, as I used quite unusal puns and jokes, but the critiques are great so far, which makes me wonder if I should actually continue the story and polish the game into a full-blown Adventure RPG on the Moon. 
If you want to give it a try: https://konstantinsteinmiller.itch.io/project-moonbase

I'd argue 2048 is only so addictive due to the numbers go up and a clear game vision.
You took an interesting take on trying to transport the merge mechanic into a completely different world, but that kinda breaks the immersion of 2048 merger gameplay. There are no numbers go up. Its not intuitive which products are mor valueable and create the next in the chain. For 2048 its 100% crystal clear due to our schooling system.
For your game its very though and even harder if you never watched the anime, I did and struggled hard too.
The sound design is very good though.

well, without a tutorial this game is really confusing, no hint, no text boxes to guide you, no player onboarding at all.

interesting idea, but hard to grasp the gameplay concept. Its only for true adventurers.

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Sounds are fantastic, Music is a bit misplaced I think, the track itself is harminous, but does not really fit the environment imho. The UI is and art are the real seller on this game. UI feels very polished, especially the open button interaction and the scale in text box makes reading text a pleasure, congratz on that, I will take inspiration from you. The gameplay itself is not my type of game, but hunting hints how to proceed seems to be exciting.


The game goes to my "Worthy Games" collection, thanks