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Konstantin

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A member registered Feb 14, 2025 · View creator page →

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Reminds me of the good old MS Dos gaming era. Smooth drive control fun to play. Only the 8-bit music was annoying me after 30seconds of play.

Funnily I can't reproduce this bug on my machine with Chrome browser, but another player reported the same, its fixed. Thanks for reporting it. 

Yeah the release jam version has a bug on the Reward screen, if you hit the next stage button on the second stage, it leads to stage 1, you can bypass it by using the stages button in the bottom right, where you can select the next stage.

Thats a bummer on my side. I thought it was done and polished. But my last changes on the editor created a level-naming bug. I have fixed it by now.

I am happy to have joined too, my ironic take on wall-e has spun up into a weird but funny story game. I didnt even expect anyone to enjoy it, as I used quite unusal puns and jokes, but the critiques are great so far, which makes me wonder if I should actually continue the story and polish the game into a full-blown Adventure RPG on the Moon. 
If you want to give it a try: https://konstantinsteinmiller.itch.io/project-moonbase

I'd argue 2048 is only so addictive due to the numbers go up and a clear game vision.
You took an interesting take on trying to transport the merge mechanic into a completely different world, but that kinda breaks the immersion of 2048 merger gameplay. There are no numbers go up. Its not intuitive which products are mor valueable and create the next in the chain. For 2048 its 100% crystal clear due to our schooling system.
For your game its very though and even harder if you never watched the anime, I did and struggled hard too.
The sound design is very good though.

well, without a tutorial this game is really confusing, no hint, no text boxes to guide you, no player onboarding at all.

interesting idea, but hard to grasp the gameplay concept. Its only for true adventurers.

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Sounds are fantastic, Music is a bit misplaced I think, the track itself is harminous, but does not really fit the environment imho. The UI is and art are the real seller on this game. UI feels very polished, especially the open button interaction and the scale in text box makes reading text a pleasure, congratz on that, I will take inspiration from you. The gameplay itself is not my type of game, but hunting hints how to proceed seems to be exciting.


The game goes to my "Worthy Games" collection, thanks

First impression(art and animation) was amazing, but then I got stuck with the rope thingy, its not obvious how to use them.  a simple tutorial level is idiot proof example would have helped. 

The concept is so simple, but addictive, nice gameplay loop, brain wants to sort.

perfect art imho. Art alone invites you to play the game.

Only sounds are really annoying after a while. Musik is ok, but also gets a tiny bit annoying as the loop is short.

really?  I thought the sounds were very annoying, the music is ok.

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damn I didnt expect the minigame. This is a gem. You could easy turn this into a real product. Just needs more versatile minigames(they dont need to be complex), as they are the core novelty that would make exploration worthwhile.

this could also work in an office building, a warehouse, traffic etc. etc.

Just fix the annoying minigame sounds and music, and you got a real good product.

Double clicking is not intuitive for selection of cards. Graphics are great, sound is good. Gameplay is a bit slow for my taste, but its fun.

Orbitron Core is great too, simple mechanic, easy to pickup, hard to master.

polished and addictive, one of the best entries here. Only the sounds are not my favorites. Could be better

great intro, I was expecting the best game ever after that emotional intro.

you should try Ewall gameplay then: https://itch.io/jam/gamedevjs-2026/rate/4507818

Well my game is an Ewall game in space, you might want to check it out too.

the sound is annoying to be honest, that kills the mood for me.

yeah, J is a bad attack key.

The whole game feel is amazing, the intro with the boring drone is superb, thats real polish, nicht animation and vfx on jump. The game actually followed the theme. Maybe more robot  enemies at the start would have covered the theme better.

not bad, hard, but not bad

I could imagine platformer players could enjoy this. Generally nice ideas and gameplay

Thanks, glad that you enjoyed it.

thanks, I started with the level editor to make my life easier.

not gonna lie, the mechanic is innovative, but also super frustrating to climb like that. The intro is great.

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I found Tankz: Arena(mostly for graphics) and Story of a hill which I played through.  

Spare Knight has a nice combat mechanic with the action time event to decide on damage and defence

Iron snail is quite good too. nice animations, vfx, sound, intro, all GG

overall a great game, the quick time event makes the fights rewarding and not a chore. That hooked me to continue playing. nice one. Art style nice and sweet, great!

ohh, thanks, now I wish I had finished the quest lines and finished the voice overs.

It all started with the flamethrower idea

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I wasn't even sure if people would enjoy my humor, so I kinda gave up after the "crucial" story hook. Also could have finished the voice overs. I liked your game too, the only game I finished so far from the submissions.

I hate survivors games and roguelikes, but your game hooked me, probably the game astetics and the gradual weapon upgrade. I had a blast, hard to put down. Not much innovation aside from the clean graphics though for how long I played

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bro, your satanic. killing people on purpose in a game... But the artstyle and music is great

thanks, i had a blast writing the irony

super laggy game

I enjoyed the core loop, only the song at the end was crude. I was expecting level 2. Automation is fun. Got me hooked, congratz