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konatizer

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A member registered Dec 26, 2015 · View creator page →

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glad you're enjoying it!! being compared to minecraft is a crazy compliment, thank you so much o,0

thanks so much! i learned a lot about 3D game implementation in Godot while working on this. all the code for camera movement and object placement was completely done from scratch during the span of this game jam, making objects rotate in-place while still able to stick to walls was definitely a challenge but so totally worth it. glad to see it's working so smoothly for everyone!

holy crap that's incredible, hopefully the game wasn't chugging too hard by the time you were done 🤣

this is incredible, i love puzzle games (and hatsune miku LOL) so this is appealing directly to me. great work!! 

this is an amazing idea, i had so much fun trying to optimize a strategy around managing all the little imps. really good job! 

super cute and fun idea!! 

nice work! such a cute and cozy little adventure 

really cute little game, i love the adorable character customization options! 

great work! i think there's a lot of potential here. being able to move diagonally would help make the movement feel smoother, i really liked the way each type of bead would behave, they were fun to play around with. maybe the beads you collect can be sorted into stacks that you can switch between, rather than switching between individual beads on the side. it was also hard to quickly see which bead was equipped, there could be a sprite above the character's head or something to indicate which type of bead is currently equipped.

this is a great idea! definitely deserves to be explored further. the gameplay is solid, the only piece of feedback i could offer is that charging up the torch felt a little slow, but the rest was great! nice work with the lighting too. 

great game, loved all the different cats and their personalities. good art and music, some of the cats were tricky to find too!

this is so cute!! loved the music, the art is nicely done, my favorite cat is the one floating in the sky

haven't considered changing the size of the assets, that would be fun! might not be possible for all assets but we can see what works ^^ 

programmer here! the camera controls definitely need work 🤣 they’ll be adjusted heavily along with controls for item manipulation and placement. working on rotation and more control over their location in 3D space. 

thanks for the kind words! i have run into that bug before but only when trying to run the game in a browser. would you mind if i reach out to you later if i need more details on the issue you ran into? thanks again!!   

thank you so much!! yeah the environment began as just a test to make sure the collision and controls were all working, wanted to make a more detailed and stylized environment but didn't have time, most of the time was spent programming the controls so im glad you enjoyed that! ^^

Hey, I'm a programmer with experience in Godot, your music sounds awesome! I'd be glad to be on board with whatever project you end up with

thank you! yes we intend to keep working on it, the character sprites and music will definitely get more work added to them. they would have been better but getting the rhythm aspect to work in game maker was more difficult than it seemed lol