Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered May 05, 2020 · View creator page →

Creator of

Recent community posts

Oh my! I'm honored that you made a video!
I apologize that I didn't see this post earlier!

I am very grateful for your words and I will watch that video as soon as I can! I'm already anxious about the bug you mentioned since all the beta testers didn't find game breaking bugs >.>.

Will fix it asap though!

Ayeee thanks very much!

You aren't the first who got stuck there. Maybe I should replace it.

I think you're missing the one in the 'storage room' which is next to the giant piano.

(1 edit)

Heyo, the idea of the script is perfect but unfortunately it doesn't work on MV.

My CommonEventId is e.g. 28 and displays a Textbox when executed.
I set the value in the plugin parameters and nothing happens.

I don't know if it's relevant but when pressing F8 ingame and opening the script line 172 shows the following error: "Uncaugt reference error. eli is not defined"

Would love a working version, thanks!!

I found out that you need the "Eli's Book" plugin in order for this one to work.
I'll leave this comment for future people struggling.

Thanks dude, it's a great plugin!!

Man it looks really well but buying it without being able to verify that it works with my modified Project (Tilesize/+Resolution etc.) isn't gonna work for me. Hope it'll be like Kha's Plugins in the future. Free to try, paid to use commercially.

Even your respond gives me hope.
I hope it'll work. Don't stress yourself pls.

My brother I am desperately searching for a plugin like yours but your v-7.1.0 doesn't work (first of all the plugin manager doesn't allow the filename but after you delete the last part it accepts it).

When I start the game it says :

TypeError: Cannot set property 'key' of undefined
    at Function.AudioManager.loadStaticSe (Chau_SceneStabilizer.js:1562)
    at Function.SoundManager.loadSystemSound (rpg_managers.js:1534)
    at Function.SoundManager.preloadImportantSounds (rpg_managers.js:1526)
    at Scene_Boot.start (QPlus.js:869)
    at Function.SceneManager.updateScene (Chau_SceneStabilizer.js:1514)
    at Function.SceneManager.updateScene (GraphicalDesignMode.js:1305)
    at Function.SceneManager.updateMain (rpg_managers.js:1983)
    at Function.SceneManager.update (rpg_managers.js:1907)

If you need more Info gimme an update pls. 
I wanna make a game that goes 50% for charity and it lags like hell.