I'm so sorry about that! I've added the sheep x1 size. Thank you for letting us know!
Marumugi4510
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Um… the Spring Sale hosted by itch.io hasn’t happened yet, right?
I’ll be participating in the Spring Sale, so you’ll be able to purchase it at a discounted price.
Unlike the Steam version, this one also includes pixel-perfect (original resolution) assets, so honestly, I think this version is the better deal in that sense.
The SFC (SNES) version I probably played is likely easier than the original, but in Japan it’s still often treated as a pretty bad game. The system might indeed be kind of terrible, but things like Drakkhen and the enemies’ strange movements, or constellations suddenly attacking you—maybe it wasn’t intentional, but it was full of fascinating “?” moments that made it fun.
Wow, what a coincidence—I’ve been really into camping lately too.
Since I spend most of my time sitting in front of a computer screen, camping has been a great form of digital detox for me.
I’ve also spent most of my life constantly creating things, and even when I try to step away, I always seem to come back. So what you said about being able to rest peacefully when you know you’ll eventually return really resonated with me.
That said, for now I’m planning to dive fully into this current project and push it forward as much as I can.
Thanks for sharing such a great perspective!
That’s true—if it’s something you genuinely love, even if there are times when you temporarily lose interest, your motivation tends to come back as time passes!
Now, to answer your questions:
For question 1, the answer is yes. This time’s material fully supports all characters included in “MEGA FANTASY Walking Actors & Faces.”
As for question 2, unfortunately the answer is no.
It’s true that providing a layered Photoshop file would improve convenience, but since the artwork was created from the start without separating layers, it would be difficult for me to go back and split the head and body afterward.
For that reason, I hope you can understand and accept this.
Thank you for your purchase!
I’m sorry for causing confusion. The reason comes from the specifications of RPG Maker.
Monster images each exist as separate files, so each file name uses the name of the individual monster.
On the other hand, walking graphics and face images are sets of eight characters in a single file.
I also thought this could make it difficult to know which walking graphics correspond to which monsters, so as a workaround I decided to add the initial letter(s) of the corresponding monster names to the end of the file names.
For example, a file named “Ch_Monster06_CD” means:
“This file contains the monsters whose names start with C and D.”
A file like “Ch_Monster_d03_DG” means:
“This is a damage graphic that includes monsters from those starting with D through G.”
At the moment, this is the clue you can use when searching for the corresponding files.
Thank you very much!
As for the MEGA FANTASY series, there are plans for it.
Once I finish releasing the SV character materials, I intend to start working on the tileset materials.
However, I’m sorry to say that there are currently no plans for 9-bit assets.
Or rather, could you tell me what exactly a “9-bit asset” is?
In my own personal definition, the “8-bit Retro Graphic Materials” I created can be described as “graphic materials that resemble those produced by game consoles equipped with 8-bit CPUs.”
In that sense, the MEGA FANTASY series could be considered “16-bit Retro Graphic Materials.”
I apologize if this has caused any confusion.
Thank you very much.
I’ll probably start working on the tilesets around the beginning of next year.
When I say “tilesets,” it will actually be multiple asset collections.
So far, the plan includes:
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Exterior and interior tilesets
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Dungeon tileset
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Field tileset
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Vehicle tileset
Depending on the volume, the “exterior” and “interior” might even be split into separate collections.
Please stay tuned!


















