What truly makes a idea the best idea? I feel like every idea has a good opportunity to become good but in my case i believe a good idea is the one you take a risk on with good reasoning because that is what makes a good game so again What truly makes an idea the best idea? It's a question that doesn't always have a straightforward answer, because every idea holds potential. In my view, any idea can become great if it's nurtured, developed, and given the chance to grow. However, what separates a good idea from a great one—especially in the context of game development—is the willingness to take a risk on it, backed by strong reasoning and a clear vision. The best ideas are often the ones that push boundaries, challenge norms, and offer something new or meaningful to the player. It's not just about playing it safe or following trends; it's about believing in your concept and having the courage to pursue it, even when the outcome isn't guaranteed. That boldness, paired with thoughtful design and purpose, is what truly makes an idea stand out and what leads to the creation of a great game. Lastly
What Makes an Idea “The Best”?
In game development, every idea has potential — but not every idea becomes something great. So what really sets the best ones apart? For me, it comes down to this: the best idea is the one you're willing to take a calculated risk on, with solid reasoning behind it.
During our last jam, I found myself debating between two core mechanics. One was safe — a proven loop I knew how to build. The other was risky — untested, more technically demanding, and honestly, a little intimidating. But I believed in its potential. It solved a real gameplay problem in a unique way. So I took the leap.
That decision didn’t come easy. I had to revisit parts of the engine I hadn’t touched in a while. I fumbled through node logic I thought I understood. I wrestled with Blueprint bugs at 3AM, and spent too long fixing a float-to-int rounding issue that wrecked our enemy scaling. But I kept going, because I could see the payoff if it worked.
And it did. Not perfectly — but well enough to validate the risk. That mechanic became the heart of our prototype, and it’s what people remembered when they played. It’s also where I grew the most technically during the jam. I didn’t just implement a feature — I pushed myself into uncomfortable territory, made mistakes, and came out better on the other side.
That’s what I’ve learned makes a good idea “the best” in games: not just originality, but commitment. If you’re willing to back your vision with real work, smart reasoning, and the guts to learn through failure, your idea has already succeeded — because it made you better.