Yeah, thats the tought process I had myself. Introducing the first LI is always difficult, thats why I would have liked to have a proper explanation. But I can understand why, as a dev, you keep that on a loose line.
koemii
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I left a 5 Star Rating-thingy, so I stick to the “negatives” mostly here.
I had a slight issue with the introduction of the game with Lucy. I might have missed it, or the reason why that shy girl enters an abondonded house just wasnt believable enough for me.
Secondly, the lack of choices. Thou I’m not even sure if I want this to be a negative point. Everything thats happening and how it plays out is engaging, fun and interesting. So I’m happy with going with the flow - fine with me, honestly. Just wanted to leave that thought here.
Lastly the characters and there …. characters. Well done. I like that each of them sticks to there personality, while discovering themselfes.
And a big thanks for keeping all of this for free access. Next time I’m able to, I will throw money at you.
Cheers.
I played for a bit a few days ago, and I can say that the rework was needed and it improved it alot. Still there is a lot to criticize, but I will get there in a bit.
I just want to mention first, that I stoped playing the other day because it was a messy expierence. It felt rushed, hard to follow and all that. I got my new life (or whatever happend) and stopped there. I just didnt care anymore, I was lost. (and I replayed to the same - not quite there yet - moment now)
Now lets start with the new expierence. It is way easier to understand whats going on, better introductions to all the characters and a better flow overall. So improvements are all over the place.
Here are the issues I have with the game as it is now:
- the onboarding is waaaaay to long. Maybe its not even to long in itself, but its just story and dialogs for … I dont know. An hour?
- I have no choices to make. That labyrinth thing in the ship felt unneccessary. I will “get there” anyway.
- The overall plot is interesting and the biggest motivator for me.
- Characters are interesting and mysterious, but the dialogs are to long.
- Some jokes are misplaced / not funny.
- The overall athmosphere is a dark and heavy one. Which makes some jokes not working for me, I guess.
Like others have said, there is potential here with that plot. But its very rough at the moment.
I will report back when I have more intel :P Cheers.
I played for maybe 10 minutes. The movement is boringly slow, the UI is extremly cluttered at the beginning (plus there are multiple views) and I didnt really know where to look at and what to look for.
The actual map-view feels to small for me, but thats because of the web version (I think). Still, its hard to track the resource icons. And I dont know why I gather those resources. Enemies are getting overwhelming quite quick. Not really knowing what to look for on the map and what all those windows, numbers and icons are doing on the rest of the screen (which I need to use the mouse for(?)) felt too much to handle for me.
Beside of that, I cant really tell where this game wants to go atm.
Well, that was a wild ride.
I had a lot of fun and this was probably the best AVN I ever played - but I dont play those a lot ... so ... what do I know :D
I like the amount of content, the variety and all, even though some locations are lacking quality (muddy textures at Hogwa... eh I mean Wogharts as an example).
Even though I understand the problem with rendering that, but those transperant lingery from Penny at the beginning looked silly to me. (EDIT: The one in the screenshots on this page. Looks like a sexy rain-coat or something. Maybe its just me :D )
Some flashbacks / foreshadowing-flashes (... genius me) are slightly to fast, because they come out of the blue. They are surprising but my brain couldnt keep up what was shown to me. So I needed to actually record those 5 seconds and rewatch it in slowmo lol.
For my liking it was too easy to satisfy every girl so far. I suspect my womanizer-cardhouse will explode in a future update, to get to this point felt to easy. But still fun ... So I cant even decide if this is negative.
The overall story is very fun and interesting. I always wanted (and still want) to know more.
Background storys are interesting as well ... its just that everything felt a bit to easy until now.
Still. Brilliant work and a big thumbs up for this!
Very interesting and fun approach. It fits the incremental genre very well and is unique.
The only downside I can see, that it seems like I have to play it rather activly all the time. Some kind of automation would be great. Doing one star is fun, the next one I might do at the evening or next day/s.
Maybe there is some automation and I missed it, then its my fault :D
Still great and fun game.
To give you some more feedback.
- I had the format "0,,13 c/s" and have currently "x3,,87" on the IT Guys
- "2, 6, 9 c/s" accured as well, this happend at least on the Interns
- currently I have some c/s rates at "0 M c/s" (I have 23 Interns), "0,02 M c/s" and "0 B c/s" (this one on the Total label)
(yes, I double checked my feedback here, to make sure I write the correct stuff)
This makes it hard to get an idea of what my current income actually is.
Oh, well. I missed that then I guess. Still, the double comma is confusing to me. Is this any kind of "common practice"? Its at least new to me. As someone else mentioned, the QA Guys are op at the moment.
Maybe let Interns and Specialists generate errors every 5 seconds by 30% chance or something and dont use the player input.
(these are quick notes I made over 30 minutes on the new update)
Research & Train Management
- Button to put all unassigned staff in
- Button to pull all staff out from there
(its annoying to click 40 times (or more) on minus, just to click again that amount in the other window)
R&D feels useless. after maybe 10 Minutes I have researched everything (after 4 runs)
If x10 is selected, it works in the marketing strategy window as well. For me those are 2 seperate windows. After thinking about it it works the same in R&D and TM, which is ok. So forget the first part (it didnt came to my mind, cause of seperate windows ...)
The non permanent acumens are a good idea. Gives more freedom.
A marker or something to see that you finished an achievement would be nice.
I still see no reason for the evacuation mini game. Of course there are now some achievements for it ... but I dont know. I dont like it to be honest.
x10 doesnt work on the hire employee button. (blablabla on 2 seperate windows it works, but not on this button yadda yadda stupid users :D )
Renaming the company is kind of useless because it gets changed after reset.
Because its the first time I give you some feedback:
The train is the most interesting vehicle (cause of the its development system), the other ones feel a bit boring. Maybe start as a local company and R&D yourself to a global one.
Or a seperate R&D segment to make each vehicle more effiecent with a raising research point cost (same as Train stuff). R&D is just useless after 10 minutes like I said.
I havent tried it yet, but could it be that after 3 benefactors a 4th one would be wasted or does it queue up?
I've played/idle no for 20 hours over the last days --> I like this game! Keep going!








