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Kode Clown

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A member registered Sep 12, 2020 · View creator page →

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Great game! There's so much polish here, and the ship itself is great to control! I just wish that I would end up buying more things, it felt like I was barely interacting with friendly planets, unless I just happened to pass them, and I had enough money which only happened 1- 3 times a run. Aside from that though, the game was pretty much perfect. Good job!

Amazing game! The movement in this game is probably the best part, so off the bat you start by teaching the player to be moving fast, and though you can actually move quite slow, the fear of your shadow is a very scary one at first, so you learn to get away fast, and if the player is moving fast, then they're bound to make mistakes, however, you implemented tons of platformer QOL, such as cayote jumping and early jump press storage, and as such you can play as fast as you want, and you won't be punished for playing this way. This leads to a very fun frantic experience, similar to what you'd find in a polished non-jam game. Oh yeah, and on another note, I should probably also tell you about this glitch that I found. So, if you jump, move over to a wall, move away from the wall, and then move back, you will have achieved a very weird glitch that lets you jump infinitely many times on walls without requiring you to switch walls or touch the ground, in fact, touching the ground actually reverts this state. This lets you get out of bounds in the second level, and it allows for some cool other tech.  Anyways, good job on the jam, and good luck with the sequel!

I think if you added randomization to those parts then you'd be okay, it'd be kind of like Spelunky where it has basic templates but it modifies them, your tactic is great for making sure there is a way to get from the start to the exit without having walls in your path, or at least if it's done well. I am not PROCJAM though so I may be wrong.