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kobster3

7
Posts
20
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A member registered Mar 19, 2020

Recent community posts

I like the idea of making it difficult because that's what you want to do, heh, and I hope you're able to make that work out. Conversely, it could also give you the option to add two or more difficulty levels, perhaps one at the level you want it to be, and a difficulty for those who want to spend more time appreciating the stunning art you've made for it? Honestly, not sure if that's even a viable way to do things, I'm not a game developer.


Wishing you the best of luck with continuing to make things!

Definitely some fun additions to the first version you put out for the public, but I will say that the final level was rather tight in terms of timing. Maybe add a few more seconds to the horny timer to make it a little less tight?

This game is incredible, the story is so engrossing across the board, the characters are fun with how you interact with them, and all of the amazing art really adds to the immersion. I do find myself wishing and hoping that Pack Leader, Boss, Rookie and other characters get more growth limelight, considering how much it's foreshadowed, heh, but the game itself is incredibly solid across the board and I'm really looking forward to seeing where the story goes! My only regret is that I don't have the funding currently to join the Patreon to see it develop. Still, I do wish you the best with continuing to craft and build up your amazing world!

Side note, I will be disappointed if Fang doesn't try to absorb a lot of energy from the ley line core he went to, if just because I want to see that massive wolf get even more massive~ But not so disappointed that I won't learn everything I can to try and beat him, heh!

V 1.2 bug, seems like Endless Mode has been broken for some reason. Custom levels work perfectly fine. When attempting to boot up Endless, it flashes the Custom prompt for maybe a frame or two before kicking back to the main menu.

The Save/Load is broken to quite an extent. I attempted to start a new game to see if there was any dialogue I had missed (since captions was defaulted to being off), and every time I attempted a new save, it put me right back where I had been before with him already empowered several stages instead of back to level 1. Good game otherwise, though, even if I took a bit to figure out what to do to start, heh.

Interesting to be sure, a neat little spin on the typical Match 3 game style with how you've decided to make it work. Being able to move in any direction to make matches, not in a row, but just a group of three, a good shakeup of the formula if you ask me. *Firm nod.* Gonna be keeping an eye on this one.

Certainly an interesting little game, gives a good bit of interactivity for a growth-based game. However, it did get fairly boring after a little while. I imagine this would be harder, but it could be interesting to create a bunch of set levels instead of the randomized placement of gems, and whenever you clear a board you go to another level randomly.


Gonna be watching this one and you to see what else you make though, heh, certainly some good art to go with the intriguing gameplay.